DeletedUser41523
Guest
I have some free time and used to do this in previous worlds. Here's my power rankings of the true top 12 alliances in Olous. Note: I am joining families together.
1) Stay Cool, Stay Enraged, & Stay Synergy: The reason I put them at number 1 is because they're already bogged down vs a coalition and they have a convincing lead on them for this early in the game. Statistically I think OSG outshines them if combined together. But OSG hasn't faced any real competition that I know of.
2) OSG: Statistically they would be the top dog with combined stats. However as said they haven't faced anyone as of yet which holds back their ranking. But I do believe that if they came to blows with an alliance like Killer Bunnies or Order 66 and their respective branches that they would do well.
3) The Orders: Admittedly I think that over time their power rankings are going to begin to take a downwards turn. With alliances like Rejects and Zero Tolerance in the rear and Stay Cool up front. But for the moment they're not bleeding out. They have lost a key player for their alliance however.
4) The Bunnies: With the creation of fire bunnies these guys have a new influx of decent players and have turned the tide on Project Snuggle, who was arguably the best premade coming into this world. So why are they last? Mostly the fact that I believe they'd come up short with the alliances above them and maybe to some that will be ranked below them. Leadership concerns were repeatedly listed in talks and they were on the verge of losing entirely to Project Snuggle just a few days ago. Smart diplomacy saved them, which means this group is still relatively untested.
5) Rejects: Take away some of their straggling cities and breaking into the core of this team will be incredibly difficult. They have a pretty good ABP ranking for their size. And that tells me they're aggressive.
6) Thracians: Ranked 6th in ABP and 12th in points. They do have the odd losses to OSG, O66, and Snuggle though. But I think these guys will over come those and rise or at least maintain their place in the rankings for sometime.
7) The Winners: This group isn't doing as bad as I would have expected vs SC. They're fighting a relatively good war and staying in the game.
8) Turtle Time: I like to think we're doing alright. We have a decent ABP for our late start and a solid core to go along with it.
9) OCEANS VETERANS: Just look at these guy's core, that's gonna be dangerous for anyone running up against them in the future.
10) Project Snuggle: Kinda feels like the Red Wedding on Game Of Thrones for these guys. Was debating about whether they should be seeded at 11th or not but I still think they could beat the two alliances below them at this stage. Bottom line here is that a lot of players have left, they've lost some cities, their leader is MIA. If they can hang on until he's back, then I think they'll be okay provided that he returns soon. If not and if they keep losing players or towns they'll need to consider other options.
11) Zero Tolerance: "But their ranked 7th!" Yeah and if you take out their top player's ABP then they're not in the top 15 ABP category. I don't know why the ABP is so low for these guys, because being spread across the middle of O45 it doesn't appear that they're coring. Being fair these guys have a good looking roster. But there's some spread to their core and a few mistakes I've spotted from my bouts with them.
12) The Charlatans: Pretty much got on this list because everyone between them in statistical categories are a branch of the bigger alliances.
What are your thoughts on this list? How would you seed the true top 12 alliances?
1) Stay Cool, Stay Enraged, & Stay Synergy: The reason I put them at number 1 is because they're already bogged down vs a coalition and they have a convincing lead on them for this early in the game. Statistically I think OSG outshines them if combined together. But OSG hasn't faced any real competition that I know of.
2) OSG: Statistically they would be the top dog with combined stats. However as said they haven't faced anyone as of yet which holds back their ranking. But I do believe that if they came to blows with an alliance like Killer Bunnies or Order 66 and their respective branches that they would do well.
3) The Orders: Admittedly I think that over time their power rankings are going to begin to take a downwards turn. With alliances like Rejects and Zero Tolerance in the rear and Stay Cool up front. But for the moment they're not bleeding out. They have lost a key player for their alliance however.
4) The Bunnies: With the creation of fire bunnies these guys have a new influx of decent players and have turned the tide on Project Snuggle, who was arguably the best premade coming into this world. So why are they last? Mostly the fact that I believe they'd come up short with the alliances above them and maybe to some that will be ranked below them. Leadership concerns were repeatedly listed in talks and they were on the verge of losing entirely to Project Snuggle just a few days ago. Smart diplomacy saved them, which means this group is still relatively untested.
5) Rejects: Take away some of their straggling cities and breaking into the core of this team will be incredibly difficult. They have a pretty good ABP ranking for their size. And that tells me they're aggressive.
6) Thracians: Ranked 6th in ABP and 12th in points. They do have the odd losses to OSG, O66, and Snuggle though. But I think these guys will over come those and rise or at least maintain their place in the rankings for sometime.
7) The Winners: This group isn't doing as bad as I would have expected vs SC. They're fighting a relatively good war and staying in the game.
8) Turtle Time: I like to think we're doing alright. We have a decent ABP for our late start and a solid core to go along with it.
9) OCEANS VETERANS: Just look at these guy's core, that's gonna be dangerous for anyone running up against them in the future.
10) Project Snuggle: Kinda feels like the Red Wedding on Game Of Thrones for these guys. Was debating about whether they should be seeded at 11th or not but I still think they could beat the two alliances below them at this stage. Bottom line here is that a lot of players have left, they've lost some cities, their leader is MIA. If they can hang on until he's back, then I think they'll be okay provided that he returns soon. If not and if they keep losing players or towns they'll need to consider other options.
11) Zero Tolerance: "But their ranked 7th!" Yeah and if you take out their top player's ABP then they're not in the top 15 ABP category. I don't know why the ABP is so low for these guys, because being spread across the middle of O45 it doesn't appear that they're coring. Being fair these guys have a good looking roster. But there's some spread to their core and a few mistakes I've spotted from my bouts with them.
12) The Charlatans: Pretty much got on this list because everyone between them in statistical categories are a branch of the bigger alliances.
What are your thoughts on this list? How would you seed the true top 12 alliances?
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