You can do a hybrid system, where temples work like conquest.
or I don't know just revolt a temple and send a cs. I think it adds an extra layer of combat, where multiple alliances can try to get their own revolts and block each other's revolt and take it for themselves. and if an alliance secures it, everyone goes back to hammering the temple.
This extra level of combat can actually be pretty interesting, but to make it work you need to pauses between how frequently you release worlds.
You are released too frequently, and it dilutes an already thinning player base. Most worlds at-least from what i have seen in revolt are struggling to have even 2 proper competing teams.
Although I am pretty sure thats not going to happen so maybe set a timer, once cleared and revolted by a team, olympis get locked for other teams. The team with the first revolt gets 12 hours (or a reduced period of time) to fill it in with their supports?
or some spin off that idea
honestly I am pretty sure a hybrid system works well, for temples keep it conquest like and normal fighting is revolt style?
Although
@Hydna I must ask what exactly is the issue that is making a revolt version difficult to implement? What are the challenges?