DeletedUser2663
Guest
Bad idea IMO
As of the last post, I see that there are 27 votes AGAINST vs. 26 FOR the proposal. Frankly I'm stunned at the level of childishness of those who oppose the proposal.
From what I can see, the people who oppose this are actually the players with larger armies. And the only thing I can imagine is that they want people to destroy themselves attacking their integrated network of cities.
The proposal was designed to make it possible for people to engage in attacks without destroying themselves. So if you allow a bunch of bullies to prohibit anything like realistic combat (i.e., the ability to WITHDRAW BEFORE losing all your troops), you deserve pretty much what happens to you in the combats to come.
Respectfully submitted
Lord Sandman
Defender Casualty Bonus: If a city is attacked by a cautious general using a 75% factor, the final casualty calculation inflicted on the DEFENDER is decreased due to calculating an attacking force at the 75% level, rather than the 100% level. The final casualty calculation inflicted on the DEFENDER is decreased even more if the 50% factor has been selected by the attacker.
But on the PLUS side, it will make Grepolis the first game to evolve from SIM system to a realistic battle system where attacks can be withdrawn in the face of high casualties.
Lord Sandman
PPS. FurryIceCubes: You write:
"If I am reading this right then if I send 1000 slingers to attack at a 50% survival setting the defender will take casualties based on a 500 slinger attack, is this right?"
Not quite right. The defender will only take casualties based on a 500 slinger attack IF the normal calculation for the battle causes 50% attacker loss. If the attacker loss never reaches 50%, the casualty calculation for the defender is what would normally happen.
You also ask, in reference to adding a new dimension of realism to the game system, why we should stop with this proposal. And you provide a long list of all the other things we could add. This is like asking me why don't we STRIP OUT from Grepolis the current systems for Strength, Spying, Alliances and so forth. I'm not really interested in half of this crap. I just know it is stupid to have ALL battles decided at 100% casualty.... especially if we are actually supposed to stay in this game for weeks and weeks and months and months.
A battle system that decides victory on who is wiped out 100% first is not very realistic, and frankly not that enjoyable. No one has made a good argument for why it would be WRONG to have 2 other battle settings. It's that simple. (I sent you an email offlist.)
A simple majority wins, no matter if it's by 1 vote or by 100 votes.