DeletedUser
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nothing beats a good ol' manti nuke if i had a £ for every seige i have broke with them.. (ill have £2 )
nothing beats a good ol' manti nuke if i had a £ for every seige i have broke with them.. (ill have £2 )
totaly true. thanks you for pointing this out. and giving me a chance to run some more numbers
so, to answer your request, here we go.
1. For speed:
I mentioned i computed with fast transport ships because they are, well, fast, and the loss in transport to normal transport ship is little if you're using bunks.
So, the medusas in the ships with medusas will travel at speed 15. With cartography you can get 10% faster, so 16.5.
The manticore travel at 22. So 33% faster. A good gain of speed and the unit flies over the naval blocade going straight to the troops.
medusa: 15 (16.5 with cartography)
manticore: 22
The flying gain comes at a cost. It's quite easy to spot a manticore nuke as it travels faster than other attacks. And the attacked target can dodge as it doesn't risks loosing the wall. Indeed less time to act (6 hours instead of 8 for examlpe), but easier to spot. If you mix the manticores with any other naval unit, then the speed is slower, so you gain only from pure manticore nukes.
Unfortunately going over the naval blocade means you still have to deal with the ships if you want to take over the town as you would do with non-flying units.
So, you gain speed at the cost of the target knowing what you sent without an owl spell.
i understand that fast transports move at 15, but does this mean you send your medusa nukes with no LS escort? :S1. For speed:
I mentioned i computed with fast transport ships because they are, well, fast, and the loss in transport to normal transport ship is little if you're using bunks.
So, the medusas in the ships with medusas will travel at speed 15. With cartography you can get 10% faster, so 16.5.
The manticore travel at 22. So 33% faster. A good gain of speed and the unit flies over the naval blocade going straight to the troops.
medusa: 15 (16.5 with cartography)
manticore: 22
this assumes that the player is online when the attack is sent to see the exact travel time of the attack, which is not always the case...The flying gain comes at a cost. It's quite easy to spot a manticore nuke as it travels faster than other attacks. And the attacked target can dodge as it doesn't risks loosing the wall. Indeed less time to act (6 hours instead of 8 for examlpe), but easier to spot. If you mix the manticores with any other naval unit, then the speed is slower, so you gain only from pure manticore nukes.
Unfortunately going over the naval blocade means you still have to deal with the ships if you want to take over the town as you would do with non-flying units.
So, you gain speed at the cost of the target knowing what you sent without an owl spell.
And I like dot dot dotting...
huh? harpies annihilate archers you must be talking about manticores i think...correct, but that harpy nuke will perish if the defender has a heavy archer, say 300?