Passed Retraining Troops

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DeletedUser8396

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Thanks for moving this laney :)

would like some thoughts on it from some others :)
 

DeletedUser29371

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This is very bad idea... you might think its awesome

What i see good in it:

- It makes patroness decent spell since you could now cast it also on specialised cities and not get counter specialised units sicne you can change them.

Whats bad about it?

- For starters it negates alot of potentially AWESOME strategies.

Like for example, i am nolifing for Battle protection duration i attack everyone on island they start turtling i get AWESOME advantage over them.

Now you might think whats problem here they still pay for the units... thing is if they start turtling they take up free pop space. i spy that and say ok no way they could buy so much more army with current free space so im safe... i can leave them alone for a while. With new system they could easily change that troops.

It goes same for city on max farm spaces all in defense... we shouldnt let turtles option to change if they are let alone for a longer period of time

This is their penalty... you turtle no more changing easy.

so i am heavily against this.

Maybe i would say yes, with double cost for changing or adding like 200 silver per farm space changes
 

DeletedUser

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Alcarin, apart from the fact that your response is made in broken English, so it is a bit difficult to comprehend what you're saying, I don't agree that this would be more beneficial to turtles or defenders of any kind, as offensive players will have the same access as the turtles do. This is not tilted towards the defender.
 
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