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City Overview
Rankings Page
Hades
Divine Powers
Plague: Reduces an enemy city's resource production by 50% for 3 hours / 250 favor
Return from the Underworld: 10% of units killed during a single attack return to native city / 400 favor
Treasures of the Underworld: Receive 500 silver / 30 favor
Helmet of Invisibility: Your troops are invisible for 10% of their journey / 120 favor
Mythical Units
Recruitment Time (x1): Approximately 2 hours 4 minutes
Blunt Attack/1 Farm Space: 7
Blunt Defense/1 Farm Space: 27.5
Sharp Defense/1 Farm Space: 10
Distance Defense/1 Farm Space: 52.5
Recruitment Time (x1): Approximately 5 hours 30 minutes
Distance Attack/1 Farm Space: 22
Blunt Defense/1 Farm Space: 12.5
Sharp Defense/1 Farm Space: 12.5
Distance Defense/1 Farm Space: 16.27
2.0 Farming System
The previous farming system has now been replaced with a new, more player friendly, less clicks required interface. Looting will now require players to conquer farming villages and work interactively with island mates to upgrade your farms, and provides convenience in gathering resource for all players. When you start playing, you are automatically given one farming village to use. Troops are no longer used to farm! As for the rest, read about conquest below. Conquest
1st: 0 Units
2nd: 1 Slinger
3rd: 3 Archers
4th: 60 Slingers
5th: 60 Swordsmen
6th: 100 Archers
7th: 300 Slingers / 80 Hoplites / 80 Horsemen
8th: 150 Swords / 150 Archers / 75 Hoplites / Level 20 Wall
Booty & Diplomacy
Booty: With this researched, it will double the resources you can demand/loot each time, but it also doubles the amount of time you must wait to demand/loot again and with looting, it also doubles the amount of mood reduction.
*Resource Amounts from Demand/Loot are based on Game Speed 1*
*Visuals are based on game speed 4.01 so ignore the amounts depicted*
Demand
There are a couple of resource collection methods you may utilize with your village. The first option is called “demand.” This allows you to collect a reduced amount of resources in each given time interval, compared to “looting” (explained below), but does not affect mood at all. Without Booty
Lvl 1/Lvl 2/Lvl 3/Lvl 4/Lvl 5/Lvl 6
10/12/14/16/18/20 - resources for every 5 minutes
20/24/28/32/36/40 - resources for every 20 minutes
60/72/84/96/108/120 - resources for every 120 minutes
80/96/112/128/144/160 - resources for every 300 minutes
With Booty
Lvl 1/Lvl 2/Lvl 3/Lvl 4/Lvl 5/Lvl 6
20/24/28/32/36/40 - resources for every 10 minutes
40/48/56/64/72/80 - resources for every 40 minutes
120/144/168/192/216/240 - resources for every 240 minutes
160/192/224/256/288/320 - resources for every 600 minutes
Looting
Without Booty
Lvl 1/Lvl 2/Lvl 3/Lvl 4/Lvl 5/Lvl 6
20/24/28/32/36/40 -6% mood, resources for every 5 minutes
40/48/56/64/72/80 -12% mood, resources for every 20 minutes
120/144/168/192/216/240 -36% mood, resources for every 120 minutes
160/192/224/256/288/320 -48% mood, resources for every 300 minutes
With Booty
Lvl 1/Lvl 2/Lvl 3/Lvl 4/Lvl 5/Lvl 6
40/48/56/64/72/80 - 12% mood, resources for every 10 minutes
80/96/112/128/144/160 - 24% mood, resources for every 40minutes
240/288/336/384/432/480 - 72% mood, resources for every 240minutes
320/384/448/512/576/640 - 96% mood, resources for every 600minutes
Expansion
Level 1: 0 resources
Level 2: 1,200 resources
Level 3: 4,800 resources
Level 4: 19,200 resources
Level 5: 72,000 resources
Level 6: 150,000 resources
Revolt
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