DeletedUser
Guest
Proposal:
Make espionage not only a way to judge the armies and navies of the enemy, but also a way to see how they operate, by being able to breach the security of the espied player's report folder. Intuitively, this makes sense. Spies are sent to gather intelligence, not just to confirm the size and makeup of the enemy's army.
Players would still have the option to send a spy on a mission solely to reveal the enemy's army. If the spying player wants to peek into the target's reports, he/she would have the option to send a "thorough spy" or something with a more creative name, that would cost more silver and take much longer to report, since this espionage is more delicate and requires more time and investment.
Have I checked the archives:
I tried, didn't see much on this. Sorry if it's already been suggested.
Reason:
You could get inside of your enemy's mind! You could learn how their attacks are ordered, where their farms are so you could (dishonorably) put troops in them, and when they are online so you can attack when they're not.
Details:
Once again, players would still have the option to send a regular spy to reveal the enemy's forces and nothing more.
A thorough spy would cost 3x as much silver (If the target has 1/3 as much coin stored in his/her cave as the silver invested in the mission, the mission fails). And it takes 20x longer than a normal spy (for abuse prevention, see below). It reveals the last 15 battle reports of the target and the last 5 espionage reports.
Got to have a lvl 10 cave and espionage researched to send a thorough spy.
A minimum of 3000 coin must be used on a thorough mission.
Balance:
Silver would become more valuable.
Abuse:
Deleting Reports. Players would delete their reports and - I suppose the reports are pretty much deleted from the game's memory at that point - the "thorough spy" won't have anything to go on. Perhaps this is not cheating, and it comes with its set of advantages and disadvantages, because the player deleting them won't be able to access the useful information in the reports. Unless he/she is diligent enough to copy them all down on a word doc...
People would send regular spies to clear out the cave and then a thorough spy with less silver. Solution: The trip for the thorough spy is incredibly long; the target has time to refill his/her cave.
Make espionage not only a way to judge the armies and navies of the enemy, but also a way to see how they operate, by being able to breach the security of the espied player's report folder. Intuitively, this makes sense. Spies are sent to gather intelligence, not just to confirm the size and makeup of the enemy's army.
Players would still have the option to send a spy on a mission solely to reveal the enemy's army. If the spying player wants to peek into the target's reports, he/she would have the option to send a "thorough spy" or something with a more creative name, that would cost more silver and take much longer to report, since this espionage is more delicate and requires more time and investment.
Have I checked the archives:
I tried, didn't see much on this. Sorry if it's already been suggested.
Reason:
You could get inside of your enemy's mind! You could learn how their attacks are ordered, where their farms are so you could (dishonorably) put troops in them, and when they are online so you can attack when they're not.
Details:
Once again, players would still have the option to send a regular spy to reveal the enemy's forces and nothing more.
A thorough spy would cost 3x as much silver (If the target has 1/3 as much coin stored in his/her cave as the silver invested in the mission, the mission fails). And it takes 20x longer than a normal spy (for abuse prevention, see below). It reveals the last 15 battle reports of the target and the last 5 espionage reports.
Got to have a lvl 10 cave and espionage researched to send a thorough spy.
A minimum of 3000 coin must be used on a thorough mission.
Balance:
Silver would become more valuable.
Abuse:
Deleting Reports. Players would delete their reports and - I suppose the reports are pretty much deleted from the game's memory at that point - the "thorough spy" won't have anything to go on. Perhaps this is not cheating, and it comes with its set of advantages and disadvantages, because the player deleting them won't be able to access the useful information in the reports. Unless he/she is diligent enough to copy them all down on a word doc...
People would send regular spies to clear out the cave and then a thorough spy with less silver. Solution: The trip for the thorough spy is incredibly long; the target has time to refill his/her cave.
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