DeletedUser42956
Guest
uhmmm interesting things if one takes time to go back and reflect upon things of who is where and who is what when it come to what is and whats not and one will see what is and what isnt on who has lasted and who hasnt within this world and a bigger picture within things
pg 1 top 12, no where to be found (nordic and totl was about just not top 12)
pg 8 top 12, nordic appears the rest no where to be found
pg 13 top 12, nordic and the rest no where to be found
pg 14 top 12, same
pg 16 top 12, same
pg 17 top 12, same
pg 18 top 12, nordic and now caged appears, rest no where to be found
pg 24 top 12, nordic - caged - Totl, rest no where to be found
pg 25 top 12, same
pg 26 top 12, same
pg 29 top 12, DR appears along with DA,
pg 32 top 12, same
pg 35 top 12, TWD
pg 38 top 12, same
pg 40 top 12, same
pg 44 top 12, totl II comes into it (but had been around long before that)
Alliances come and go with the wind, and some scatter to the 4 winds, and then you have the ones who buck that wind and keep right on plowing into it and withstand even the strongest of winds. Those are your mainstays. The other factor is where an alliance is located at, and within the fights they can withstand and outlast within, and still take ground or hold ground within it. A rim alliance has only one direction within which to fight a core alliance has multiple fronts. There is a lot of determining factors one has to dwell upon before one can say if an alliance is going to sink or swim. For a lot of alliances everyone thought was swimming have sunk to the depths of no return, but a few over the course of this world so far haven't and those are the battle worn who know how to fight and buck that wind.
So before one bust another good bottle on an alliance to sink or swim, they might want to think and reflect back on who's who in the top 12.
“If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?”
pg 1 top 12, no where to be found (nordic and totl was about just not top 12)
pg 8 top 12, nordic appears the rest no where to be found
pg 13 top 12, nordic and the rest no where to be found
pg 14 top 12, same
pg 16 top 12, same
pg 17 top 12, same
pg 18 top 12, nordic and now caged appears, rest no where to be found
pg 24 top 12, nordic - caged - Totl, rest no where to be found
pg 25 top 12, same
pg 26 top 12, same
pg 29 top 12, DR appears along with DA,
pg 32 top 12, same
pg 35 top 12, TWD
pg 38 top 12, same
pg 40 top 12, same
pg 44 top 12, totl II comes into it (but had been around long before that)
Alliances come and go with the wind, and some scatter to the 4 winds, and then you have the ones who buck that wind and keep right on plowing into it and withstand even the strongest of winds. Those are your mainstays. The other factor is where an alliance is located at, and within the fights they can withstand and outlast within, and still take ground or hold ground within it. A rim alliance has only one direction within which to fight a core alliance has multiple fronts. There is a lot of determining factors one has to dwell upon before one can say if an alliance is going to sink or swim. For a lot of alliances everyone thought was swimming have sunk to the depths of no return, but a few over the course of this world so far haven't and those are the battle worn who know how to fight and buck that wind.
So before one bust another good bottle on an alliance to sink or swim, they might want to think and reflect back on who's who in the top 12.
“If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?”
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