View attachment 13925 HOW IS THIS POSSIBLE
We dont know what those attacks are. He could simply have sent 20 1 ls attacks and then cancelled the ones that did not work!
In terms of the anti timer a lot depends on how many chances you have and it is a mistake to just dismiss good timing as a bot. There are many ways to improve your chances. These are some examples:
1. Anchors. If you wish to send bireme support then it is possible to send that support with a fireship, a slow transport, a ls and then finally just the biremes. With this you have four chances to achieve an improved time rather than just one.
If you are using anchors as above, then in the knowledge that you have another chance you can also send, cancel and then resend your support/attack if the first time given is not as close as you would like. In this case you send, check the time, if its not close enough then cancel and resend again when the troops return. The speed at which you do this will dictate how many extra chances you achieve.
2. Use of the attack planner also helps. If you input troops manually you should achieve at least 2 chances per anchor, possibly 3. However if you set up your attack planner so that its one click to reinput all the troops then its possible to gain 5 chances with practice and good internet speed.
3. Splitting support/attacks - here if a snipe is essential and you have only 1 chance left you cannot cancel in case you miss the time. However most cs have only a limited number of troops and can be easy to kill. If possible wisdom the cs and then you have a good idea of how strong a snipe needs to be. If a cs is weak splitting a ls/bir nuke gives you 2-3 chances. If for example you have 300 bir to snipe then send the first 100 11 secs before and then as fast as you can the 2nd and 3rd 100 bir. Cancel any that are not useful.
Sniping same city. Same city snipes are not subject to the anti timer so it is possible to achieve same sec or 1 sec snipes providing you have fast internet.
The anti timer can give you anytime +/- 10 secs. When sending support/attacks always start 11 seconds before the time you require and keep attacking/supporting and then cancelling until 10 seconds after the time you require. With this method you are likely to achieve very close times consistently.