DeletedUser
Guest
It has been announced that in the newest update for Grepolis, people who support others will now also get battle points from it:
"If support troops are involved in a battle their owner will now also receive battle points"
The change noted is ambigously worded. Therefore, I would like to have it cleared up what exactly these changes entail. Which leaves the following questions:
1) Can the number of battle points awarded to the defender and the suppoters ever exceed the amount of attacking units killed off?
2) How exactly is the distribution of battle points among defender/supporters handled? Will the amount of battle points you get depend on how large a portion of your defense your support makes up (in population), how many of your units were killed or will there be seperate calculations for how many attacking units each supporting army killed?
I like this change, but I just want to make sure it isn't broken. If it means less battle points for the defender and more battle points for the supporters, I think it's a good idea.
For instance, when big alliances fight each other, it's often a few people who make the most conquest attempts against the other alliances, and in conquest worlds these people get a ton of battle points from having everyone in the alliances defend their siege while everyone in the other alliance tries to break it. A more even distribution of those battle points would be healthy for the alliances, so there members can grow more easily. At the same time, this change might also lead to a lot of abuse, espcially due to the broken morale system. Say that there's a small partly inactive player next to me, who I know is being farmed regularly. He attacker will have 40% morale against the target, so I send a large defensive army to the city. Since 40% morale basically means your units fight terribly, the attacker loses a ton of units while you only lose few defensive units, getting a lot of battle points in the process.
"If support troops are involved in a battle their owner will now also receive battle points"
The change noted is ambigously worded. Therefore, I would like to have it cleared up what exactly these changes entail. Which leaves the following questions:
1) Can the number of battle points awarded to the defender and the suppoters ever exceed the amount of attacking units killed off?
2) How exactly is the distribution of battle points among defender/supporters handled? Will the amount of battle points you get depend on how large a portion of your defense your support makes up (in population), how many of your units were killed or will there be seperate calculations for how many attacking units each supporting army killed?
I like this change, but I just want to make sure it isn't broken. If it means less battle points for the defender and more battle points for the supporters, I think it's a good idea.
For instance, when big alliances fight each other, it's often a few people who make the most conquest attempts against the other alliances, and in conquest worlds these people get a ton of battle points from having everyone in the alliances defend their siege while everyone in the other alliance tries to break it. A more even distribution of those battle points would be healthy for the alliances, so there members can grow more easily. At the same time, this change might also lead to a lot of abuse, espcially due to the broken morale system. Say that there's a small partly inactive player next to me, who I know is being farmed regularly. He attacker will have 40% morale against the target, so I send a large defensive army to the city. Since 40% morale basically means your units fight terribly, the attacker loses a ton of units while you only lose few defensive units, getting a lot of battle points in the process.