DeletedUser2795
Guest
I guess we were approaching this wrong the entire way. We needed ot go directly to the mods
Exactly
Funny how none complains of catapults at tribalwars where all buildings can be targeted.
If bolting would get removed then cats should be able to target all buildings, and same scenario happens. Actually would be way easier to level a town with catapults than with bolts due to the cooldown of bolting.
Again, it's a war/strategy game, destruction of buildings should be possible.
I agree with you both. But you can protect yourself against catapults. You can simply destroy the army. You cannot do that in Grepolis. that's why i don't like bolt. I was bolted by a 20k player miles away. Seriously Annoyed me. Then again by tyroncs. (Ironically he destroyed my temple) from lvl 25 to 24. I think he needs to travel the distance with cats and destroy my army before he destroys my city
You can also protect yourself from the Bolt by enacting Athena's City Protection.
Why whine on and on about the Bolt, when Earthquake is potentially more damaging anyway?
You can also protect yourself from the Bolt by enacting Athena's City Protection.
Why whine on and on about the Bolt, when Earthquake is potentially more damaging anyway?
You can also protect yourself from the Bolt by enacting Athena's City Protection.
Why whine on and on about the Bolt, when Earthquake is potentially more damaging anyway?
How is that ruining the wall does not make you lose researches, favor or resource production, farm space, etc.
1. bolting is instantenous cats take time to travel there so at least you are given some chance to defend yourself.
2. one alliance to cast city protection on 100% of the cities of one player? ok. Now how about the rest of your alliance? whos going to city protect them? the bolters would just switch targets and destroy another city.
3. again i have not heard of a possible existing counter to people bolting your cities from 2 oceans away. I will repeat that the bolters can just switch targets and bolt another player of your alliance if you shield youselves 24/7.
4. if ruining a wall costs resources, ruingin a lvl 40 farm costs more resources not to mention time
You are forgetting. There is a cooldown on city protection. It is IMPOSSIBLE to stay protected 24/7. When I said that you lose favor and resource PRODUCTION that is a reality. What about the academy? if you lose a couple of levels on that you have rebuild the academy and pay a huge number of resources for the researches. uona said the rest
Other then that you failed to respond to me, I would be fine if there was a distance limit on all the other divine powers, also, I would not mind quite as much if the bolt, in some way, went up against my own forces. I am also going to ask, id there anything WRONG with the new divine power I made? If it were in place, would you mind it, then IT would be part of the game and more people would be happy with the divine powers, which is what InnoGames wants, right? happy customers.