DeletedUser22590
Guest
You can do this in the Hero Worlds with Stone Hail researched.
Stone Hail should be an available research in all worlds!!
Reducing population costs is also very nice!
You can do this in the Hero Worlds with Stone Hail researched.
I haven't really used cats much because 1.) they're really slow on land, 2.) they take a ton of pop that's not proportional to their usefulness, and 3.) they don't really do much to a wall if the city is stacked. In fact they don't really do anything. The point of a catapult is solely to demolish walls so that foot troops can move in. Technically, they would have longer range than any archers so stacking shouldn't be as much of a factor in wall demolition. Although the idea to make them hurt buildings too might be worth looking into.
If any implementations are made, there might need to be multiple tries before the numbers work themselves out
This is a little crazy .....................
The pop is not the issue with catapults. Right now there is nothing wrong with catapults. Im a huge catapult fan already and stone hail only made it worse for players. You can destory a city from 16k to 8 k in one way if have 2 players attack and all cities have stone hail.
People yelling about pop is wrong...... In the newer worlds with the bigger pop i run 75 LS 90-115 fast trans 20 cats and 1000-1300 attack troops. Older worlds i would rock 40-50 LS 75-90 fast trans 10-15 cats and 900-1100 att troops.
Now please tell me why it would need to be lowered?
Only improvement i can see is letting it have more of a defensive bonus added.
PLEASE DO NOT LOWER THE POP!!!!!!
It would just allow more turtles to use more pop for def troops and added more to there hybrid attack troops now that they can use cats.
Well I don't care for cat's there slow and when your taking a city who wants to rebuild the walls? That's whey I don't build them I need to get the new city up and running asap. Not rebuild the walls. So I still won't be using them. Thx
I disagree and I don't think you've looked at the stats, using catapults actually saves losses and makes your attacks more effective while also having the added bonus of knocking down their wall. If you wish to understand further then check out the catapult section of my guide
To you and all the others who posted that they use cats and think that lowering the population will be bad, how so? It only means you can invest more population into other units in your nuke and that is only a good thing. I also fail to see how it would help turtles since the catapult in an offensive unit and should not be in defensive cities.