Loving the idea overall. Might be a bit hard to get the hang of quickly, but I would say it could be a good long-term improvement. However if enough players weren't in favour of it, perhaps it could become another world setting, i.e. it only appears in certain worlds, in the same way as morale is only used in certain worlds.
If someone else has already asked and been answered, I apologise. But how would this situation work in a Revolt world? Would the blue revolt be 12.5% shorter, meaning that red revolt turns up more quickly? That's often a disadvantage in terms of getting support to your city in time, but if the enemy doesn't know that you have chosen Dictatorship for your city, it could work in the defender's favour.
2 examples of how it would favour the defender in this case:
- The enemy has a 23-24 hour CS time, and wants to only send once they know that they have successfully started a revolt. Suddenly they've started a revolt, but their CS can't make it in time, through no fault of their own.
- The enemy launches their CS before the revolt attack lands, again intended to land 23-24 hours after the revolt attack. This time, they can't recall the CS, and it is guaranteed to bounce off the enemy city because the target city won't be in red revolt at that stage.
Still, I love the idea. I just happened to notice this, and wonder how it would work for revolt, as that is the main type of server that I play in.