Shuri2060
Strategos
Proposal:
Creation of farm all cities button for players with over 20 cities (with Captain). Captcha expected every 6 uses of the farm all button (but random).
Background Explanation:
For years, users have been pained by the time and clicks it takes to farm the more cities you have. Once you reach 50+ cities, doing 10 min farms is unviable, even with something like Quack Tools.
Some might say micromanagement is an intrinsic part of the game so we shouldn't simplify farming... but let's be real here - farming is a chore and waste of time if you do it properly after a certain point. I doubt much of the playerbase would be against such a proposal.
The current system encourages the use of illegal scripts that farm automatically when you are offline, giving some players an unfair advantage (provided they aren't caught). There are no drawbacks to using a script here (except the risk - and there are some scripts out there that are hard to detect).
Details + Further Explanation:
1. I think 20 cities or so is a reasonable point to introduce such a button.
2. If some cities would resource overflow (and you have the warning activated), the same warning could display, but instead, it could perhaps tell you how many cities would overflow and the total resource waste.
It would be nice to have an additional option to only farm everything that wouldn't overflow. (ie. Your options are: Farm all anyway, only farm non-overflows, cancel).
3. The farm all button + captcha would help solve the illegal scripts issue.
I suspect the developers were afraid to implement such a button in the past as it would be even harder to detect automated farming. Currently, your individual clicks when farming for each city can be analysed. But even that analysis isn't perfect if a script replicates human farming.
With the introduction of such a button in this way, the usage of illegal scripts would be disincentivized. Why?
- Because of the captcha, new scripts wouldn't be able to make use of this new button.
- Any automated farming would have to continue using the old method of farming all cities one by one. But that makes cheaters easier to catch! It's a pretty strong indicator you're cheating if you continue to farm every 10/40 minutes using the old way when you have 50-100 cities! (imo it would be dangerous to indict based on this alone - but I believe appropriate warning/questioning + analysis by Support would avoid the issue here)
Cheaters probably have the resource loss warning switched off anyway as it would take a lot more effort to create a script that uses overflowing resources intelligently before farming - so normal users farming one by one to optimize micromanagement wouldn't be falsely accused.
- Having a captcha every ~6 uses of the farm all button sounds reasonable (minimizes disruption, but still does its job). However, I think the captcha should be pseudo-randomized. This prevents new scripts being made that farm 5 times, and then alert the user to farm every 6th (which would basically semi-automate farming).
Eg. there is a 1/6 chance you get a captcha every time you farm all but it's more unlikely than usual to get it twice in a row, and impossible for 3+ times in a row.
4. Best of all, it should be relatively easy to implement.
Creation of farm all cities button for players with over 20 cities (with Captain). Captcha expected every 6 uses of the farm all button (but random).
Background Explanation:
For years, users have been pained by the time and clicks it takes to farm the more cities you have. Once you reach 50+ cities, doing 10 min farms is unviable, even with something like Quack Tools.
Some might say micromanagement is an intrinsic part of the game so we shouldn't simplify farming... but let's be real here - farming is a chore and waste of time if you do it properly after a certain point. I doubt much of the playerbase would be against such a proposal.
The current system encourages the use of illegal scripts that farm automatically when you are offline, giving some players an unfair advantage (provided they aren't caught). There are no drawbacks to using a script here (except the risk - and there are some scripts out there that are hard to detect).
Details + Further Explanation:
1. I think 20 cities or so is a reasonable point to introduce such a button.
2. If some cities would resource overflow (and you have the warning activated), the same warning could display, but instead, it could perhaps tell you how many cities would overflow and the total resource waste.
It would be nice to have an additional option to only farm everything that wouldn't overflow. (ie. Your options are: Farm all anyway, only farm non-overflows, cancel).
3. The farm all button + captcha would help solve the illegal scripts issue.
I suspect the developers were afraid to implement such a button in the past as it would be even harder to detect automated farming. Currently, your individual clicks when farming for each city can be analysed. But even that analysis isn't perfect if a script replicates human farming.
With the introduction of such a button in this way, the usage of illegal scripts would be disincentivized. Why?
- Because of the captcha, new scripts wouldn't be able to make use of this new button.
- Any automated farming would have to continue using the old method of farming all cities one by one. But that makes cheaters easier to catch! It's a pretty strong indicator you're cheating if you continue to farm every 10/40 minutes using the old way when you have 50-100 cities! (imo it would be dangerous to indict based on this alone - but I believe appropriate warning/questioning + analysis by Support would avoid the issue here)
Cheaters probably have the resource loss warning switched off anyway as it would take a lot more effort to create a script that uses overflowing resources intelligently before farming - so normal users farming one by one to optimize micromanagement wouldn't be falsely accused.
- Having a captcha every ~6 uses of the farm all button sounds reasonable (minimizes disruption, but still does its job). However, I think the captcha should be pseudo-randomized. This prevents new scripts being made that farm 5 times, and then alert the user to farm every 6th (which would basically semi-automate farming).
Eg. there is a 1/6 chance you get a captcha every time you farm all but it's more unlikely than usual to get it twice in a row, and impossible for 3+ times in a row.
4. Best of all, it should be relatively easy to implement.
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