DeletedUser
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Please scroll down to see a rewrite of the idea. It contains all of the new features that have been talked about so far. It is also formatted more carefully.
Original version-
Idea:
To have the ability to convert a newly conquered city into a fortress.
Details:
After you conquer a city and view its city overview you will see a window pop up that will say "Would you like to build a fortress on this newly conquered territory?''.
If you choose 'No' then the window will go away and the city's buildings and other features will stay the same.
If you choose 'Yes' then the city will automatically enter a sequence that takes 48 hours to complete. The finished product will be a city that does not have any pretty looking buildings or anything fancy.
This will be your fortress.
The fortress has:
1. A barracks that can build the usual unit types, faster than usual. Level 15.
2. A harbour that can build the usual ships, faster than usual. Level 15.
3. A city wall that starts on level 20 and can go up to 40.
4. A cave that starts on 10.
5. A farm that can get to a total of 5000 free pop.
All military researches are already unlocked (no academy needed).
The catches:
1. You cannot conquer from this fortress.
2. You don't get as many points.
EDIT:
Rewritten idea-
Proposal:
To have the ability to convert newly conquered cities into fortresses that are more specifically designed for war.
Have you Checked the 'Do not suggest list/previously suggested ideas' in the 'Archive'
Yes, hasn’t come up.
Reason:
It would be good to have a means to wreak war on a larger scale.
Details:
After you conquer a city you are given the option to convert the city into a fortress.
If you choose ‘Yes’ then the city will begin a sequence that will last 48 hours. After the conversion is complete you will be left with a city build for the one purpose of war.
The city will only have the basic military needs:
A barracks, starts on level 15.
A harbour, starts on level 15.
A city wall, starts on 20 but can go up to 32. (Reason will be explained)
A cave, starts on 10.
A farm, can reach a total of 5000 free population when no troops have been built and the building are as they were when they started.
The needed resource production infrastructure.
You cannot conquer from the fortress and it does not give you as many points as a normal city could. The main military researches will be pre-unlocked.
Now for the explanation of the city wall’s insanely high level:
Simple, you can only make offensive units in the city. This balances out the spectrum. The wall would give the defenders offensive units the means to match an enemy attack force evenly.
I tested in the simulator the occurrance that a fort attacked another. The defensive fort had a 30 wall and the same troops numbers as the attacker. The defender was able to hold the city successfully, but only just. So the balance is perfect there.
The fortress owner will have to sacrifice some of their available population spaces to enhance their wall, unit production and resource production.
A fortress uses up 2 culture levels. This is to counter-balance the fact that a player could conquer even a 500 point city and be producing units within 48 hours.
You may only have 4 forts. That way you can have some trong attack power on your north, south ,east and west frontiers.
Visual Aids:
None available.
Balance:
The balance is still a little bit sketchy and needs to be discussed.
Abuse Prevention:
I don’t think anyone would be able to cheat this system.
Summary:
You should be able to change your fort back into a city, what does everyone think the terms of that should be? Should you only be able to do it only when you have met a minimum time span.
Another possibilty is that you could only do it after reaching a certain number of BP attained from that city.
Just ideas, what are your thoughts?
Original version-
Idea:
To have the ability to convert a newly conquered city into a fortress.
Details:
After you conquer a city and view its city overview you will see a window pop up that will say "Would you like to build a fortress on this newly conquered territory?''.
If you choose 'No' then the window will go away and the city's buildings and other features will stay the same.
If you choose 'Yes' then the city will automatically enter a sequence that takes 48 hours to complete. The finished product will be a city that does not have any pretty looking buildings or anything fancy.
This will be your fortress.
The fortress has:
1. A barracks that can build the usual unit types, faster than usual. Level 15.
2. A harbour that can build the usual ships, faster than usual. Level 15.
3. A city wall that starts on level 20 and can go up to 40.
4. A cave that starts on 10.
5. A farm that can get to a total of 5000 free pop.
All military researches are already unlocked (no academy needed).
The catches:
1. You cannot conquer from this fortress.
2. You don't get as many points.
EDIT:
Rewritten idea-
Proposal:
To have the ability to convert newly conquered cities into fortresses that are more specifically designed for war.
Have you Checked the 'Do not suggest list/previously suggested ideas' in the 'Archive'
Yes, hasn’t come up.
Reason:
It would be good to have a means to wreak war on a larger scale.
Details:
After you conquer a city you are given the option to convert the city into a fortress.
If you choose ‘Yes’ then the city will begin a sequence that will last 48 hours. After the conversion is complete you will be left with a city build for the one purpose of war.
The city will only have the basic military needs:
A barracks, starts on level 15.
A harbour, starts on level 15.
A city wall, starts on 20 but can go up to 32. (Reason will be explained)
A cave, starts on 10.
A farm, can reach a total of 5000 free population when no troops have been built and the building are as they were when they started.
The needed resource production infrastructure.
You cannot conquer from the fortress and it does not give you as many points as a normal city could. The main military researches will be pre-unlocked.
Now for the explanation of the city wall’s insanely high level:
Simple, you can only make offensive units in the city. This balances out the spectrum. The wall would give the defenders offensive units the means to match an enemy attack force evenly.
I tested in the simulator the occurrance that a fort attacked another. The defensive fort had a 30 wall and the same troops numbers as the attacker. The defender was able to hold the city successfully, but only just. So the balance is perfect there.
The fortress owner will have to sacrifice some of their available population spaces to enhance their wall, unit production and resource production.
A fortress uses up 2 culture levels. This is to counter-balance the fact that a player could conquer even a 500 point city and be producing units within 48 hours.
You may only have 4 forts. That way you can have some trong attack power on your north, south ,east and west frontiers.
Visual Aids:
None available.
Balance:
The balance is still a little bit sketchy and needs to be discussed.
Abuse Prevention:
I don’t think anyone would be able to cheat this system.
Summary:
You should be able to change your fort back into a city, what does everyone think the terms of that should be? Should you only be able to do it only when you have met a minimum time span.
Another possibilty is that you could only do it after reaching a certain number of BP attained from that city.
Just ideas, what are your thoughts?
Last edited by a moderator: