There ended up being no call because not enough inner council members were available to talk at one time - so we actually ended up taking another approach, of communicating directly with developers and then with each other through skype/forum.
The developers are also now moving conversation from just skype calls to now actively talking to us in the forum, so we have opened up a fluid more ongoing conversation with them. Also I apologize for not updating on things recently, we do have some things we would like to discuss soon that we have been talking about the past few days - honestly with the holidays and everything I've been really busy with family things and haven't had a whole lot of free time.
(although my sister announced she is expecting, so wahoo that's exciting. she left back for australia though and i won't see her for the next like 2 years probably so that's less exciting...)
The call with Grepolis developers is still set to take place on January 12th, and, at least as of right now EN will be involved in that call. (If more people express interest there might be a vote - right now there are only 5 inner council members that volunteered to be available, so no vote is needed.)
Peace time: honestly, there's really not much that we could do concerning peace time. Player council has been made well aware that complaints about support-related issues are not in our 'jurisdiction' per se, since there are other 'methods of communication' set in place already. Although still, we should have responded on the thread at least stating as much.
Winter event: We, and other inner council members, have expressed our concerns about events with developers. There are threads in inner dedicated to complaints about pandoras box, and we've expressed concerns about the winter holiday event (including your suggestions about possibly making the first spin equal percentages and further spins activating the chance percentages - although the general consensus across the board from inner council members were that the percentage chances shouldn't have been changed). Aside from that they've also been told about specific event-related comments: wanting less events, people expressing that they want 2-4 'big' events, and a number of more smaller 2-day type events, such as hades' portal. As for frequency of events - they did give us a bit of an explanation that towards the end of the year there were more events than they had initially anticipated, and told us that we might expect the number of events to decrease as we head into the new year, as they were testing some of the events out.
Only time will tell with that one, and I do admit that I messed up and probably should have relayed that particular comment on sooner. Clearly with the new winter event that statement isn't showing too much promise, but based on what they said we
should see less total events than we saw at the end of 2017.
Lipstick on a pig: Part of this still falls under the 'what is in our jurisdiction' part - the alarm still not working, for instance, probably isn't something that we can control. Although the general idea of wanting to fix the broken things instead of add pretty new features is something that we are working on and have mentioned before - among some other things more recently, such as an end game idea. A little bit of this is difficult to work with because, outside of EN's opinions, we also have to balance the opinions of other inner council members, and also balance the things that the developers think are actually in their control.
Which brings me to my next point of things that we're actively doing: developing ideas for an end game. Now we have to give the disclaimer that
we are tossing around ideas, but developers aren't in the process of implementing any of those ideas, or making any promises about implementing them. We recently got approval to speak a little bit more specifically about those ideas with local council to get feedback from them, and we're hoping that after the meeting on the 12th we'll get approval to talk more specifically about the ideas after having a discussion with the developers about it. What we can say right now, is that those ideas are leaning towards a new end game - a domination-based end game.
For the call on the 12th we expect the discussion to focus on end game concepts, priorities for mobile development, and possibly event discussion.