DeletedUser52860
Guest
Exactly.....!
Ask yourself, am I being a douche right now?
If the answer is yes then knock it on the head.
Ask yourself, am I being a douche right now?
If the answer is yes then knock it on the head.
Here's what I think. Any form of spam, that has no strategic value to it = ban. And no, spamming someone so they can't sleep for days and turn their alarm off, is not a strategy... that's harassment. This includes flash spamming, also. This includes colonizing on ocean 12 to send 20h+ long TT minimal attacks to players you don't like, or got hired to spam.
Fakes as part of an OP... Attacks every 5 mins to prevent a player golding units in a pinch... Spam to mess up a self snipe attempt... Island HCs to gather info on all islanders... Spy bombs... Send/recalls as part of timing... Any of these, that are not long-lasting, non relenting forms of harassment, and constitute genuine strategies... absolutely fine. And it will not deter anyone to be as aggressive as they wanna be.
Far beyond me to insult anyone's intelligence but... is really not that hard. One just needs common sense, and ask himself.... "is this douchy?".
I concur -- this topic is going nowhere, and, like you said, even if we were to reach a community consensus (big if), highly doubt it will ever be implemented. People have different opininos on this topic, and those opinions are heavily influenced whether you are being affected by spam or are benefiting from spam due to some of your players using it. There will never, ever be a universal, agreed-upon definition and rule of spam, and this is why so many of us are disappointed it's replaced with the 'Fair-play' rule. There is no clear definition as to what is and what is not allowed, and if we are to play by the rules, it's unfair to hold us ransom using an argument of 'Use your common sense'.I think you’re all missing the point.
This is not a discussion about self governance, in an ideal world everybody would already be following those self imposed guidelines. This is about the way that mod punishment for fair play is set out.
A reliance on using a subjective notion of “strategic worth” is also a recipe for disaster. What happens when a mod disagrees with the player on the worth of an attack?
That said, I’m done with this topic, it’s just going in circles and to be quite honest, it doesn’t affect me one bit, so I’m just going to bury my head in the sand and just stick to playing the game, because debating anything within this community strikes me as futile and not likely to lead to change even if a consensus is reached.
Yes the alarm has meant that poor players that spend gold like nobodies buisness are pretty invunerable even though they would be terrible without it. The bottom line is the alarm is about retaining money from people that don't get disenchanted by spending masses then losing it all. Not about improving the game. It wa the alarm that made this game pay to win, and therefore I don't begrudge the use of physical counters. If you think it is about anything other than money you are sadly mistaken.Having played before and after the alarm personally I think it has improved the game but I can see why players who can’t use it (shared bedrooms for younger players, school or work and even angry wives/husbands) don’t like it. It was really about improvements in technology and greater access to it that brought the alarm. Do you really think people would accept it if inno didn’t offer push notifications on an app based war game in 2020?
You are summing up exactly why it’s not fair play within the boundaries of the game.
The alarm benefits non gold users more, I can't gold out new nukes every day and if I had to I would quit. The alarm awards players who can be the most active, which is how gold vs non gold should be balanced.Yes the alarm has meant that poor players that spend gold like nobodies buisness are pretty invunerable even though they would be terrible without it. The bottom line is the alarm is about retaining money from people that don't get disenchanted by spending masses then losing it all. Not about improving the game. It wa the alarm that made this game pay to win, and therefore I don't begrudge the use of physical counters. If you think it is about anything other than money you are sadly mistaken.
I guess you never played in the times when you had strategise your activity to keep people guessing. Now you can log on 3 times a day each time your alarm goes, spend some gold and be classed as a great player.