DeletedUser
Guest
This is so frustrating... On the day of release how do we not see these things. even i do not get any island quest. What a bad release by innogames.
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I believe the developers/designers didn't bother about the quests, just put some random numbers in. I neeed to send 120units for get back 6chariots. Really poor choice.....isn't it? That too, when i have less than 4k point city, so this cannot be dependent on your level as claimed in the wiki!
Does anyone know if these quests reward battlepoints?
For example: I now have to slay 32 slingers and 60 hoplites. Will I get battlepoints or not? Reason for asking is that on world Sestos, where beginners protection is still active, people already have scored some battlepoints. This seems like the only explanation to me.
The units which you send to the Island Quest are not lost. It's working like a "support".
You can recall your units whenever you want and they will automatically come back as you finished the quest.
Yes, you get battle points for killing Island Quest units.
Oh, but the text is not clear. It should have said it! Of course, my 3.5k city is not sacrificing, so many units for 6 chariots.Yes, try it before you complain Hasan
Great, it will add quite a bit more excitement in the early game stage if people are able to have more slots earlier!
Oh, but the text is not clear. It should have said it! Of course, my 3.5k city is not sacrificing, so many units for 6 chariots.
But, why are the quests not spawning fast enough???
Does world speed not affect it?
if I get extra 100 pop, is it a permanent feature for a chosen city, or when I lose them in the battle I will get the same number as anywhere else