I still think these need a lot of tweaking to be any good.
1. A comparison loop that insures the same quest won't be repeated until 4 or 6 other quests have been offered. It is infuriating when the same quest appears 3 out of 4 times. The rewards offered become pointless.
2. The 'threat from outside' quest should not appear until a player has a minimum points. I have had it appear as the second quest offered at a time when I cannot complete it.
3. The 'battle of the merchants' quest needs to be reworked. The rewards are minimal compared to the costs, certainly in the early game.
4. Any reward that requires a 5 hour wait should be reviewed. These take forever and slow the spawning of other quests which is a disadvantage.
The 'brothel' could be changed to a tavern as is what appears on the fr server. I found that amusing culturally. I also discovered that I could not name my city 'Sodom' on the fr server, a city name I now use regularly since I am require to build so many brothels
With quests spawning at a rate of every 2 hours, quests that cannot be completed or that take a long time to complete are really a disadvantage to the unlucky player. The 'opportunity cost' as we say in the business world is huge as you miss out on 2-6 additional quests that might actually provide you advantages that other players are getting.
Personally I think the improved attack and defense rewards should be scrapped as they seriously unbalance the game.