DeletedUser20921
Guest
Hey guys,
This is the first ever edition of Kos Weekly. First off, the rankings:
Top 12 Players:
Top 12 Alliances:
Top 12 Alliance ABP Rankings:
Topic of the Week: MRAs (Mass Recruitment Alliance)
There are many mixed opinions about MRA’s, are they good, are they bad. MRA’s are one of Grepolis’ most common subjects. It has many pros a cons but basically occur in every world in Grepolis history. Although many argue that some MRA’s are elite or are capable of great things, bottom line is they have a massive amount of players recruited over many oceans. The pros of MRAs is their amount of players. If they have a strong leader, MRAs can wipe out other competition just because of the rate they can produce resources troops and even favor. They can cover great distances and expand quicker than other smaller alliances can. One major con of MRAs are their coordination ability and a efficient system of communications. As many of you know, communication on forums or skype is key to an alliance’s success. Many times, the better coordinated and active an alliance is, the faster it can respond and get a city or defend one. This is one thing that small alliances excel at. It is much easier to get 50 people to work together than it is to get 150 players, granted the players are active. One very big disadvantage to MRAs is the huge target they put on their back. Many alliances gun down MRAs from the end, either from feeling threatened or just going along with what happens in every world. It seems like MRAs are very common but also very dangerous. If used correctly, an MRA can do some serious damage and eliminate all competition in a world.
This is the first ever edition of Kos Weekly. First off, the rankings:
Top 12 Players:
Rank | Player | Points | Alliance |
1 | diaboolikos | 1748 | Legion X |
2 | leurkhisis | 1695 | Kos Elite |
3 | mat640 | 1679 | Legion X |
4 | mortal-9999 | 1673 | AD ALTIORA |
5 | Rowan III | 1669 | Legion X |
6 | ramkopis | 1652 | VIVAT REX |
7 | Larso | 1649 | The Shadow Force |
8 | H3kz | 1636 | Enter the Dragon |
9 | Arasko | 1624 | Enter the Dragon |
10 | kecskepapi | 1618 | Legion X |
11 | Rheikkinen | 1605 | Legion X |
12 | Toko | 1596 | Unbeatable |
Top 12 Alliances:
Rank | Name | Points | Players | Average Points |
1 | The Shadow Force | 60803 | 49 | 1241 |
2 | Kos Elite | 58049 | 50 | 1161 |
3 | Elite Trojans | 55828 | 49 | 1139 |
4 | The Mayans | 52525 | 50 | 1051 |
5 | Enter the Dragon | 51075 | 40 | 1277 |
6 | Legion X | 50288 | 38 | 1323 |
7 | Spartan Warriors | 48919 | 47 | 1041 |
8 | The Brotherhood Academy | 46421 | 47 | 988 |
9 | The Furious | 43188 | 46 | 939 |
10 | Anonymous | 41996 | 43 | 977 |
11 | Valhalla | 41136 | 42 | |
12 | Deus ex machina | 38305 | 39 | 982 |
Top 12 Alliance ABP Rankings:
Rank | Name | Points |
1 | Enter The Dragon | 3013 |
2 | Kos Elite | 1530 |
3 | DreadFleet | 1524 |
4 | Elite Trojans | 1092 |
5 | AD ALTIORA | 1087 |
6 | Unbeatable | 1077 |
7 | The Mayans | 991 |
8 | Empire of Death | 978 |
9 | Legion X | 958 |
10 | Spartan Warriors | 920 |
11 | The Shadow Force | 845 |
12 | Picky Eaters | 706 |
Topic of the Week: MRAs (Mass Recruitment Alliance)
There are many mixed opinions about MRA’s, are they good, are they bad. MRA’s are one of Grepolis’ most common subjects. It has many pros a cons but basically occur in every world in Grepolis history. Although many argue that some MRA’s are elite or are capable of great things, bottom line is they have a massive amount of players recruited over many oceans. The pros of MRAs is their amount of players. If they have a strong leader, MRAs can wipe out other competition just because of the rate they can produce resources troops and even favor. They can cover great distances and expand quicker than other smaller alliances can. One major con of MRAs are their coordination ability and a efficient system of communications. As many of you know, communication on forums or skype is key to an alliance’s success. Many times, the better coordinated and active an alliance is, the faster it can respond and get a city or defend one. This is one thing that small alliances excel at. It is much easier to get 50 people to work together than it is to get 150 players, granted the players are active. One very big disadvantage to MRAs is the huge target they put on their back. Many alliances gun down MRAs from the end, either from feeling threatened or just going along with what happens in every world. It seems like MRAs are very common but also very dangerous. If used correctly, an MRA can do some serious damage and eliminate all competition in a world.