DeletedUser54192
Guest
Proposal:
Change the Stonehail research so that it allows you to select Stone Hail as a type of attack, rather than having it automatically active for all attacks from a city where it has been researched.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Briefly checked, not seen it in either.
Reason:
- Stone Hail is a bit of a hit-and-miss research. It is good in specific circumstances, such as trying to prevent small enemy colonisations from growing, however in generic use (approximately 20-40 cats in an OLU nuke) it isn't particularly great, as a few levels off of some buildings is more of an annoyance than a game-changer if you're not continually hitting the same enemy city with that sort of thing (although some buildings can be very good to hit even once, such as the farm). And you don't necessarily want to be damaging the city if you are intending to take it.
Details:
- Change Stonehail to be a type of attack, in the same form as Revolt and Breakthrough.
- Change the text description of the research accordingly:
Visual Aid: (Apologies for the poor cut-and-pasting, but I am by no means an artist.)
Balance:
- You either get to damage the city, making it worse for the enemy but at the cost of making it less attractive to take for you or your teammates, or you choose not to damage the city which means that the enemy gets to keep all functions, but makes it more attractive for you or your teammates to conquer.
- It would be mutually exclusive to Revolt attacks and Breakthrough attacks (in the same way as Breakthrough attacks cannot be Revolt attacks and vice versa), which would hopefully make it more of a tactical decision: do you want to damage the city a bit, do you want to revolt it with a view to take it, or are you worried about running into a little too much naval defense.
Abuse Prevention:
- I'm not sure on abuse of this. Most of the complaints about stonehail are about players spamming stonehail catapults to reduce a city to rubble. This wouldn't really decrease the likelihood of this happening, but I can't see how it would make it worse as it isn't increasing the damage caused by stonehail.
Summary:
- Make Stone Hail an optional type of attack, in the same form as Revolt and Breakthrough researches.
- Make it mutually exclusive to Revolt and Breakthrough attacks, in the same way that Revolt and Breakthrough attacks are mutually exclusive.
Notes:
- Any comments or constructive criticisms would be greatly appreciated (no flaming please - if you don't like it, explain why). This is just something that I thought of recently what with the other debates about Stonehail, and the dilemma I have had for a while on whether or not it is worth researching stonehail in all OLU cities.
- Comments about balance from a Conquest perspective would be especially useful. I've only really played 1 Conquest server, so I don't have much experience there and don't know how such a change would impact that portion of the community.
- If you have any questions, don't hesitate to ask. I understand that it's entirely possible that I haven't explained something properly (although I can't find anything obvious at the moment).
Change the Stonehail research so that it allows you to select Stone Hail as a type of attack, rather than having it automatically active for all attacks from a city where it has been researched.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Briefly checked, not seen it in either.
Reason:
- Stone Hail is a bit of a hit-and-miss research. It is good in specific circumstances, such as trying to prevent small enemy colonisations from growing, however in generic use (approximately 20-40 cats in an OLU nuke) it isn't particularly great, as a few levels off of some buildings is more of an annoyance than a game-changer if you're not continually hitting the same enemy city with that sort of thing (although some buildings can be very good to hit even once, such as the farm). And you don't necessarily want to be damaging the city if you are intending to take it.
Details:
- Change Stonehail to be a type of attack, in the same form as Revolt and Breakthrough.
- Change the text description of the research accordingly:
Makes it possible for your catapults to attack with a Stone Hail tactic. Your catapults have a chance of destroying the level of a building (excluding special buildings). The chance increases by 10% with each catapult included in the attack. But you are unable to revolt your target with this attack.
- Make Stone Hail mutually exclusive to Revolt and Breakthrough, so that only one of them can be put on any one attack (in the same way that Breakthrough and Revolt are mutually exclusive).Visual Aid: (Apologies for the poor cut-and-pasting, but I am by no means an artist.)
Balance:
- You either get to damage the city, making it worse for the enemy but at the cost of making it less attractive to take for you or your teammates, or you choose not to damage the city which means that the enemy gets to keep all functions, but makes it more attractive for you or your teammates to conquer.
- It would be mutually exclusive to Revolt attacks and Breakthrough attacks (in the same way as Breakthrough attacks cannot be Revolt attacks and vice versa), which would hopefully make it more of a tactical decision: do you want to damage the city a bit, do you want to revolt it with a view to take it, or are you worried about running into a little too much naval defense.
Abuse Prevention:
- I'm not sure on abuse of this. Most of the complaints about stonehail are about players spamming stonehail catapults to reduce a city to rubble. This wouldn't really decrease the likelihood of this happening, but I can't see how it would make it worse as it isn't increasing the damage caused by stonehail.
Summary:
- Make Stone Hail an optional type of attack, in the same form as Revolt and Breakthrough researches.
- Make it mutually exclusive to Revolt and Breakthrough attacks, in the same way that Revolt and Breakthrough attacks are mutually exclusive.
Notes:
- Any comments or constructive criticisms would be greatly appreciated (no flaming please - if you don't like it, explain why). This is just something that I thought of recently what with the other debates about Stonehail, and the dilemma I have had for a while on whether or not it is worth researching stonehail in all OLU cities.
- Comments about balance from a Conquest perspective would be especially useful. I've only really played 1 Conquest server, so I don't have much experience there and don't know how such a change would impact that portion of the community.
- If you have any questions, don't hesitate to ask. I understand that it's entirely possible that I haven't explained something properly (although I can't find anything obvious at the moment).