DeletedUser51126
Guest
I've implemented some sounds:
- One minute before you have to send a planned attack (from the attack planner), you will hear a sound that you have to send an attack within one minute. Conditions: Grepolis should be open in your browser and the alerts on the right side of Grepolis souldn't be full
- You will hear a sound when you have an incoming attack. The sound tells you how much attacks are incoming (max 10, more than 10 will result in "you have more than 10 incoming attacks")
- You will hear a sound when you receive a message. The sounds tells you how much messages are unread (max 5, more than 5 will result in "you have more than 5 unread messages").
Let me know what you think about it
- One minute before you have to send a planned attack (from the attack planner), you will hear a sound that you have to send an attack within one minute. Conditions: Grepolis should be open in your browser and the alerts on the right side of Grepolis souldn't be full
- You will hear a sound when you have an incoming attack. The sound tells you how much attacks are incoming (max 10, more than 10 will result in "you have more than 10 incoming attacks")
- You will hear a sound when you receive a message. The sounds tells you how much messages are unread (max 5, more than 5 will result in "you have more than 5 unread messages").
Let me know what you think about it