DeletedUser33530
Guest
Proposal: Lower the point difference needed for morale to take effect (on morale worlds) but give alliances the ability to deactivate morale for members of an alliance that they are at war with. Also, morale is no longer active when attacking members of your own alliance.
Reason: Lots of people complain about how morale worlds are awful while also complaining that they now cannot compete against the large rapid growing gold players. So I see this idea as a compromise where large gold players now take heavy hits when attacking smaller players but alliances can still throw everything they have at their enemies
Details: There are two key ideas here and one minor addition (thank you a pebble)
Visual Aids: working on this
Balance/Abuse Prevention: This will prevent the massive gold users from unbalancing the game while also allowing alliance to fight to the death in morale worlds. As for abuse, I prevented all possible abuses obvious to me.
Reason: Lots of people complain about how morale worlds are awful while also complaining that they now cannot compete against the large rapid growing gold players. So I see this idea as a compromise where large gold players now take heavy hits when attacking smaller players but alliances can still throw everything they have at their enemies
Details: There are two key ideas here and one minor addition (thank you a pebble)
- Currently morale only takes effect when the attacker has four times the amount of points as the defender. I would have this lowered so that morale will take effect when the attacker is only three times larger than the defender. Of course this makes farming people hell but whenever I introduce people into this game their biggest complaint is that they simple don't stand a chance right off the bat versing experienced players, so this should give new players a chance at success.
- In morale worlds now if you are ever driving your enemy closer to total defeat it begins to get extremely hard the larger you get and the smaller they get. That is a downside that i would like to correct. I suggest that once an alliance is marked as enemy you get the option to mark them as your main nemesis (doesn't change anything on the map). Doing this makes morale not go into effect when attacking that alliance. You may only mark one alliance as your main enemy and you can only change who your main enemy is seven days after marking one alliance as the main enemy. Only one alliance can be the main enemy cause otherwise people could just mark every alliance as a main enemy and say screw it to morale all together.
- When attacking members of your own alliance morale is no longer active. This makes internal conquests far easier. (credits to pebble's misreading of my idea)
Visual Aids: working on this
Balance/Abuse Prevention: This will prevent the massive gold users from unbalancing the game while also allowing alliance to fight to the death in morale worlds. As for abuse, I prevented all possible abuses obvious to me.
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