DeletedUser
Guest
I opened this thread because the survey one at the top was closed. I think a lot of people that voted on the survey honestly misread the question.
There is no way that it had all the votes against it, and then all the sudden it does an 180.
I understand why morale was implemented in the first place, but it had a bad effect the first time around, so I don't see why they just don't keep it out of the existing worlds all together. They have easier worlds that are a lot newer for players that aren't able to keep up to go play on. They have way better ideas that haven't been done, for example: militia. I don't see why something can't be done so we get BP for killing militia. I know the point of morale is to try to give the smaller players a chance, but what I think you should do is lock Alpha, so nobody new can join, let them join the worlds like Zeta, or Eta. They stand a way better chance in those worlds as they're not really established like Alpha & Beta. The players that are already on Alpha & Beta, started near the people the same size, it's not our fault that other players cannot keep up with our progress. As all people playing this game know, it's already favored on the defenders side versus the attacker so I really don't see why they would even want to make it even more so. If you're going to implement morale, the only logical thing you could do to make it fair, would be to up the transport/lightship/bireme speed to near the 40's in speed.
Rank Name Points Alliance Cities Average points
1 25 2 Life 122858 TW-Shadow 13 9451
2 artofme 98810 Artemis 11 8983
3 Zerynthia 85016 Artemis 7 12145
4 nolimit101 76663 Artemis 8 9583
5 Maticus 73787 Artemis 10 7379
Those are the top 5 players in my ocean. For reasons I won't discuss, I will not attack Artemis. So the next choice would be:
31 barton 41000 The Aegean Empire 6 6833
Even with his total points, the morale would give me the lowest possible roll because I'm nearly 170k total. That means I would have to travel to other oceans to actually attack people my size, and any good player that is active will just dodge the attack, or get support. That means by the time your attack lands 24+ hours later, you either won't get through because they've had the chance to stack the city with 500+biremes, or he will just dodge. So you've traveled all that way for nothing at all. That will just make so many people quit, because all the game will be then is The Sims. Which means you slowly work your way into other Oceans by having to start from scratch and move from island to island because of a colony ship travel time rule that was already implemented. I foresee many people quitting because of this, as it was made obvious at all the people quitting the first time it was implemented and it was only on for a day or so. Just think about the consequences if it were to be implemented for good.
There is no way that it had all the votes against it, and then all the sudden it does an 180.
I understand why morale was implemented in the first place, but it had a bad effect the first time around, so I don't see why they just don't keep it out of the existing worlds all together. They have easier worlds that are a lot newer for players that aren't able to keep up to go play on. They have way better ideas that haven't been done, for example: militia. I don't see why something can't be done so we get BP for killing militia. I know the point of morale is to try to give the smaller players a chance, but what I think you should do is lock Alpha, so nobody new can join, let them join the worlds like Zeta, or Eta. They stand a way better chance in those worlds as they're not really established like Alpha & Beta. The players that are already on Alpha & Beta, started near the people the same size, it's not our fault that other players cannot keep up with our progress. As all people playing this game know, it's already favored on the defenders side versus the attacker so I really don't see why they would even want to make it even more so. If you're going to implement morale, the only logical thing you could do to make it fair, would be to up the transport/lightship/bireme speed to near the 40's in speed.
Rank Name Points Alliance Cities Average points
1 25 2 Life 122858 TW-Shadow 13 9451
2 artofme 98810 Artemis 11 8983
3 Zerynthia 85016 Artemis 7 12145
4 nolimit101 76663 Artemis 8 9583
5 Maticus 73787 Artemis 10 7379
Those are the top 5 players in my ocean. For reasons I won't discuss, I will not attack Artemis. So the next choice would be:
31 barton 41000 The Aegean Empire 6 6833
Even with his total points, the morale would give me the lowest possible roll because I'm nearly 170k total. That means I would have to travel to other oceans to actually attack people my size, and any good player that is active will just dodge the attack, or get support. That means by the time your attack lands 24+ hours later, you either won't get through because they've had the chance to stack the city with 500+biremes, or he will just dodge. So you've traveled all that way for nothing at all. That will just make so many people quit, because all the game will be then is The Sims. Which means you slowly work your way into other Oceans by having to start from scratch and move from island to island because of a colony ship travel time rule that was already implemented. I foresee many people quitting because of this, as it was made obvious at all the people quitting the first time it was implemented and it was only on for a day or so. Just think about the consequences if it were to be implemented for good.