DeletedUser
Guest
Yes - one of these has been needed for a long time. I have spent a few hours working on is and it is not finished. However, for the benefit of those around me I will post what details I have on the naval combat system. Working out Transports is still taking some time to narrow down how the simulator and indeed the combat system actually figures it out - any help on this would be appreciated.
-----------------------------------------
This is a guide giving you the basic rundown of how a naval battle works and how the amount of transport ships that land is decided. It will cover everything that is currently known about naval battles in the hopes of giving you an insight as to how they work and what gives you the best chance of landing your troops.
The data for this guide has been gathered from what has been written on the forums, research through reports and the simulator actually in game. a lot of people don't trust the simulator because of the random numbers that they say it gives out. This guide will hopefully explain why it gives out those numbers so that you can use it better. (Please note that it may still give out random numbers on rare occasions).
Basics:
Each ship has an attack value and a defence value. This will tells you how much value it adds to the combat depending on what you are using it for. For example, a light ship has an attack value of 200 and a defense value of 60. Obviously this ship is designed to be used in attacking the enemy, not defending from them. A Trireme however has an attack of 180 and a defense of 250. Although this ship is better at defending than attacking, it can be used for both should it need to be.
Actual attack example 1:
This was an actual attack and those of you who regularly read the forums will have found this report in another thread. There was a long debate on how it was unfair that an attacker had won the combat, although there was also a ground battle involved, what interests us is the naval battle. Figures where thrown around, ideas, conspiracies about the premium feature and in the end we managed to stumble across how to the simulator decided on the amount of ships that survived the main combat.
The naval part of the report is below. As can be seen, 1 transport ship was destroyed and so were all light ships with it; the defender lost all but 2 Biremes and 1 trireme. As will be mentioned, transports don't get involved in combat so the defenders transports were left untouched.
The main thing that needs to be noted in this combat is the luck of the attacker. Most people say that luck doesn't have a great deal to play in the battle but it really does. As you will see, luck doesn't just affect the damage that each ship will do, it affects how the premium bonus affect and the tech research.
Attacker:
Ship/Bonus
|
Attack Value
|
Quantity
|
Total
Defender:
Ship/Bonus
|
Attack Value
|
Quantity
|
Total
Now what needs to be remembered is that the attacker doesn't just have ships, they have luck, tech and premium abilities that will affect the way that their troops fight. For this report, it was proved that the defender had none of these abilities where as the attacker had the Captain, a premium ability. Whilst this may seem unfair, its a part of the game and it will be included in this combat because it is. I will then run simulations without them as proof that they have a major impact.
Working out each individually and getting an overall result for the attackers value and defenders value we can see how much the defender actually wins by.
Attacker:
Ship/Bonus
|
Attack Value
|
Quantity
|
luck
|
Total
| | | |
Defender:
Ship/Bonus
|
Attack Value
|
Quantity
|
Total
The attacker has an overall score of 3072
The defender has an overall score of 3590
We can see from the two results that the defender has a greater score and therefore would win the combat. The report above proves that the defender would win the combat. Unfortunately it would take a great deal of time and effort to figure out just which ships would survive the attack and which would be killer. So I won't even try that at the moment.
Simulated attack example 1:
This simulated attack is without using the premium ability that the player had at his disposal. As you can see from the simulated result below. The attacking player takes greater hits.
Using the same manual method as before, but skiping directly to the last two tables, we can see that the attacker would clearly lose the sea battle and therefore take heavier losses. This shows just what a difference having the premium ability can actually make.
Attacker:
Ship/Bonus
|
Attack Value
|
Quantity
|
luck
|
Total
| | | |
Defender:
Ship/Bonus
|
Attack Value
|
Quantity
|
Total
Simulated attack example 2:
The simulated attack in this case shows the attacker without any help. No luck, no premium features. We can see what the difference from the first two attacks are.
Again, using the manual method of working out attack and defence we can find out the values that each combatant went to war with.
Attacker:
Ship/Bonus
|
Attack Value
|
Quantity
|
Total
| | |
Defender:
Ship/Bonus
|
Attack Value
|
Quantity
|
Total
However, fire ships and transports are an exception to normal combat.
-----------------------------------------
This is a guide giving you the basic rundown of how a naval battle works and how the amount of transport ships that land is decided. It will cover everything that is currently known about naval battles in the hopes of giving you an insight as to how they work and what gives you the best chance of landing your troops.
The data for this guide has been gathered from what has been written on the forums, research through reports and the simulator actually in game. a lot of people don't trust the simulator because of the random numbers that they say it gives out. This guide will hopefully explain why it gives out those numbers so that you can use it better. (Please note that it may still give out random numbers on rare occasions).
Basics:
Each ship has an attack value and a defence value. This will tells you how much value it adds to the combat depending on what you are using it for. For example, a light ship has an attack value of 200 and a defense value of 60. Obviously this ship is designed to be used in attacking the enemy, not defending from them. A Trireme however has an attack of 180 and a defense of 250. Although this ship is better at defending than attacking, it can be used for both should it need to be.
Actual attack example 1:
This was an actual attack and those of you who regularly read the forums will have found this report in another thread. There was a long debate on how it was unfair that an attacker had won the combat, although there was also a ground battle involved, what interests us is the naval battle. Figures where thrown around, ideas, conspiracies about the premium feature and in the end we managed to stumble across how to the simulator decided on the amount of ships that survived the main combat.
The naval part of the report is below. As can be seen, 1 transport ship was destroyed and so were all light ships with it; the defender lost all but 2 Biremes and 1 trireme. As will be mentioned, transports don't get involved in combat so the defenders transports were left untouched.
The main thing that needs to be noted in this combat is the luck of the attacker. Most people say that luck doesn't have a great deal to play in the battle but it really does. As you will see, luck doesn't just affect the damage that each ship will do, it affects how the premium bonus affect and the tech research.
Attacker:
Light Ship
|
200
|
10
|
2000
Defender:
Bireme
|
160
|
17
|
2720
Trireme
|
Trireme
250
|
3
|
750
Light Ship
|
Light Ship
60
|
2
|
120
|
|
|
3590
Now what needs to be remembered is that the attacker doesn't just have ships, they have luck, tech and premium abilities that will affect the way that their troops fight. For this report, it was proved that the defender had none of these abilities where as the attacker had the Captain, a premium ability. Whilst this may seem unfair, its a part of the game and it will be included in this combat because it is. I will then run simulations without them as proof that they have a major impact.
Working out each individually and getting an overall result for the attackers value and defenders value we can see how much the defender actually wins by.
Attacker:
Light Ship
|
200
|
10
|
560
|
2560
Captain
|
Captain
20%
|
400
|
112
|
512
| | | |
3072
Defender:
Bireme
|
160
|
17
|
2720
Trireme
|
Trireme
250
|
3
|
750
Light Ship
|
Light Ship
60
|
2
|
120
|
|
|
3590
The attacker has an overall score of 3072
The defender has an overall score of 3590
We can see from the two results that the defender has a greater score and therefore would win the combat. The report above proves that the defender would win the combat. Unfortunately it would take a great deal of time and effort to figure out just which ships would survive the attack and which would be killer. So I won't even try that at the moment.
Simulated attack example 1:
This simulated attack is without using the premium ability that the player had at his disposal. As you can see from the simulated result below. The attacking player takes greater hits.
Using the same manual method as before, but skiping directly to the last two tables, we can see that the attacker would clearly lose the sea battle and therefore take heavier losses. This shows just what a difference having the premium ability can actually make.
Attacker:
Light Ship
|
200
|
10
|
560
|
2560
| | | |
2560
Defender:
Bireme
|
160
|
17
|
2720
Trireme
|
Trireme
250
|
3
|
750
Light Ship
|
Light Ship
60
|
2
|
120
|
|
|
3590
Simulated attack example 2:
The simulated attack in this case shows the attacker without any help. No luck, no premium features. We can see what the difference from the first two attacks are.
Again, using the manual method of working out attack and defence we can find out the values that each combatant went to war with.
Attacker:
Light Ship
|
200
|
10
|
2000
| | |
2000
Defender:
Bireme
|
160
|
17
|
2720
Trireme
|
Trireme
250
|
3
|
750
Light Ship
|
Light Ship
60
|
2
|
120
|
|
|
3590
However, fire ships and transports are an exception to normal combat.