DeletedUser345
Guest
I've had this idea almost complete on my computer for about a year and a half but never posting so now it finally sees the light.
Proposal: Introduce naval tactics to spice up naval combat.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?: Yes, maybe... yes?
Reason: I think it fair to say that at the moment naval combat is a rather monotonous affair. Due to the limited range of ships and there only being one form of attack (in comparison to land units) variety is hard to come by. As most good players know variety is the key to success in this game and hopefully this idea should add a lot more of it into the naval combat side of things. This idea would also make the triremes stronger and encourage the use of them (adding more variety).
Details: In the lighthouse (could give an extra benefit to the special building) you would be presented with a list of options for naval tactics in use in your city. There would be three boxes which you could change, one for a bireme, one for a light ship and one for a trireme. In those boxes you would have a drop down option on which tactics to use; two for the bireme and one each for the light ships and triremes. These would be as follows;
The Kyklos:
A defensive manoeuvre by biremes against light ships whcih are uses the periplus tactic, however it has a negative effect when faced with trireme diekplous attacks. Works by stopping light ships from swinging round in the periplus and instead can be used to push outwards and batter them back, however it loses out to the seamanship of the trireme crews using the diekplous as it just leaves them static and like sitting ducks.
+10% to defense against light ships using periplus
-10% to defense against triremes using diekplous
+15% to defense against a naval crew with no/defensive tactics.
The Periplus:
Offensive manoeuvre by light ships to flank bireme forces and attack them side on; can be stopped well by kyklos but is strong against bireme lines two deep. How it works is red navy (fire ships) squares up to blue navy (biremes), the outer light ships swing round and attack flank of biremes side on easily destroying them.
+10% to offense against biremes two lines deep
-10% to offense against biremes using kyklos
+15% to offense against naval crews with no/offensive tactics
The Diekplous:
Another offensive manoeuvre which can be carried out by triremes, it is very hard to pull off and thus needs skillful rowing and expert timing only managed by trireme crews. It is very strong against the Kyklos as they are very static with no lines of reinforcement but is suicidal against biremes lined up two deep. How it works;
1) Lead by the flagship it approaches the enemy in a straight line.
2) The trireme (red) turns into an opponent, by quickly backing water on one side, and aided by the bireme’s (blue) momentum shears off its oars leaving it helpless.
3) The trireme then selects a new bireme to attack and sets off to the manoeuvre again leaving the stranded ship to be destroyed by the next trireme in the line, should a blue ship turn to aid its neighbour it will expose its flank and will be rammed.
+15% to offense against biremes using kyklos
-10% to offense against biremes lined two deep.
+20% to offense against naval crews with no/offensive tactics.
Bireme Lines Two Deep:
This is the last naval tactic and the other defensive/bireme one. It is the most simple tactic were the biremes simply line up in rows of two. This formation is effective against triremes using diekplous as if a trireme comes through the line then it is exposed to the second bireme behind. However by lining of two deep the biremes half the length of their line and so can be flanked easily by light ships sing periplus.
+10% to defense against triremes using diekplous.
-10% to defense against light ships using periplus.
+15% to defense against naval crews with no/defensive tactics.
How the Bonuses Work
Each ship would have three defensive/offensive values - kyklos & diekplous/two deep & periplus/standard. The bonuses would be applied in the cities they come from and before they are sent anywhere. For example a bireme using two deep; the base stats are 160/160/160 which then become 176/144/184; this is then multiplied by the amount of ships. In defense the total stats are added up like they are for land units and the naval battle occurs again in the same manner as land battles.
Visual Aids:
See above for images of the tactics (if anyone could trim the perplus down to just the image as my photoshop isn't working that would be cool). However if someone skilled in graphics could create something which shows the manner in which to choose tactics (via lighthouse) that would be very appreciated.
Balance:
Tactics chosen at lighthouse - improves the special building and with the strong bonuses against navies using no tactics then more people will consider cutting their navy size (thermal baths) to improve its power.
Trireme more powerful - the trireme diekplus tactics are a little more powerful than the rest as it is the least most ships and adds an extra incentive. A lot of people would still use the light ships in periplus and the defenders would use the kyklos. However people would cotton on to this and begin using triremes to counter and so again a lot more variety into naval combat.
Tactics stay with ships - the bonuses stay with the individual ships if they are used as support rather than just the city the supporting units are in.
Hydras count as triremes - hydra would share the trireme benefits.
Abuse Prevention:
Can't see much however if anyone spots any then please notify me.
Summary:
Different naval tactics can be selected in the lighthouse to add variety into naval combat and change the strength and weakness of attack and defense.
Cheers,
~Ach
Proposal: Introduce naval tactics to spice up naval combat.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?: Yes, maybe... yes?
Reason: I think it fair to say that at the moment naval combat is a rather monotonous affair. Due to the limited range of ships and there only being one form of attack (in comparison to land units) variety is hard to come by. As most good players know variety is the key to success in this game and hopefully this idea should add a lot more of it into the naval combat side of things. This idea would also make the triremes stronger and encourage the use of them (adding more variety).
Details: In the lighthouse (could give an extra benefit to the special building) you would be presented with a list of options for naval tactics in use in your city. There would be three boxes which you could change, one for a bireme, one for a light ship and one for a trireme. In those boxes you would have a drop down option on which tactics to use; two for the bireme and one each for the light ships and triremes. These would be as follows;
The Kyklos:
A defensive manoeuvre by biremes against light ships whcih are uses the periplus tactic, however it has a negative effect when faced with trireme diekplous attacks. Works by stopping light ships from swinging round in the periplus and instead can be used to push outwards and batter them back, however it loses out to the seamanship of the trireme crews using the diekplous as it just leaves them static and like sitting ducks.
+10% to defense against light ships using periplus
-10% to defense against triremes using diekplous
+15% to defense against a naval crew with no/defensive tactics.
The Periplus:
Offensive manoeuvre by light ships to flank bireme forces and attack them side on; can be stopped well by kyklos but is strong against bireme lines two deep. How it works is red navy (fire ships) squares up to blue navy (biremes), the outer light ships swing round and attack flank of biremes side on easily destroying them.
+10% to offense against biremes two lines deep
-10% to offense against biremes using kyklos
+15% to offense against naval crews with no/offensive tactics
The Diekplous:
Another offensive manoeuvre which can be carried out by triremes, it is very hard to pull off and thus needs skillful rowing and expert timing only managed by trireme crews. It is very strong against the Kyklos as they are very static with no lines of reinforcement but is suicidal against biremes lined up two deep. How it works;
1) Lead by the flagship it approaches the enemy in a straight line.
2) The trireme (red) turns into an opponent, by quickly backing water on one side, and aided by the bireme’s (blue) momentum shears off its oars leaving it helpless.
3) The trireme then selects a new bireme to attack and sets off to the manoeuvre again leaving the stranded ship to be destroyed by the next trireme in the line, should a blue ship turn to aid its neighbour it will expose its flank and will be rammed.
+15% to offense against biremes using kyklos
-10% to offense against biremes lined two deep.
+20% to offense against naval crews with no/offensive tactics.
Bireme Lines Two Deep:
This is the last naval tactic and the other defensive/bireme one. It is the most simple tactic were the biremes simply line up in rows of two. This formation is effective against triremes using diekplous as if a trireme comes through the line then it is exposed to the second bireme behind. However by lining of two deep the biremes half the length of their line and so can be flanked easily by light ships sing periplus.
+10% to defense against triremes using diekplous.
-10% to defense against light ships using periplus.
+15% to defense against naval crews with no/defensive tactics.
How the Bonuses Work
Each ship would have three defensive/offensive values - kyklos & diekplous/two deep & periplus/standard. The bonuses would be applied in the cities they come from and before they are sent anywhere. For example a bireme using two deep; the base stats are 160/160/160 which then become 176/144/184; this is then multiplied by the amount of ships. In defense the total stats are added up like they are for land units and the naval battle occurs again in the same manner as land battles.
Visual Aids:
See above for images of the tactics (if anyone could trim the perplus down to just the image as my photoshop isn't working that would be cool). However if someone skilled in graphics could create something which shows the manner in which to choose tactics (via lighthouse) that would be very appreciated.
Balance:
Tactics chosen at lighthouse - improves the special building and with the strong bonuses against navies using no tactics then more people will consider cutting their navy size (thermal baths) to improve its power.
Trireme more powerful - the trireme diekplus tactics are a little more powerful than the rest as it is the least most ships and adds an extra incentive. A lot of people would still use the light ships in periplus and the defenders would use the kyklos. However people would cotton on to this and begin using triremes to counter and so again a lot more variety into naval combat.
Tactics stay with ships - the bonuses stay with the individual ships if they are used as support rather than just the city the supporting units are in.
Hydras count as triremes - hydra would share the trireme benefits.
Abuse Prevention:
Can't see much however if anyone spots any then please notify me.
Summary:
Different naval tactics can be selected in the lighthouse to add variety into naval combat and change the strength and weakness of attack and defense.
Cheers,
~Ach
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