DeletedUser4996
Guest
Cave Raid -
Ever get bored and frustrated of trying to spy on a city and constantly fail because they've filled it to bursting, so you end up sending attacks on the whim that they are successful? What about giving your troops the option to raid a cave during the successful attack, a bit like how Mythical units can 'farm' favour.
The research points needed for this research should be 6 - the same as 'Temple Looting'. The resource cost should be double 'Cyrptography' - 5,000 wood, 3,000 stone and 10,200 silver, purely because it's the Ying to the Yang(?) - you know what i mean. I feel as if it should also sit in the 31-33 level Academy - the same as 'Temple Looting'.
In practice - If researched, the raiding party could have the option before launching, or has it as a default, to raid a cave, with a percentage of their returning troops loot capacity being reserved for looting the cave.
This would deplete the stash, give you an extra bit of silver and make spying successfully on them in the future less challenging. This would also beneficial to players who are on 'low silver production' islands.
I know that the whole point of spying is to avoid loss of troops and subly get intel on potential targets, but this is just a thought.
Ever get bored and frustrated of trying to spy on a city and constantly fail because they've filled it to bursting, so you end up sending attacks on the whim that they are successful? What about giving your troops the option to raid a cave during the successful attack, a bit like how Mythical units can 'farm' favour.
The research points needed for this research should be 6 - the same as 'Temple Looting'. The resource cost should be double 'Cyrptography' - 5,000 wood, 3,000 stone and 10,200 silver, purely because it's the Ying to the Yang(?) - you know what i mean. I feel as if it should also sit in the 31-33 level Academy - the same as 'Temple Looting'.
In practice - If researched, the raiding party could have the option before launching, or has it as a default, to raid a cave, with a percentage of their returning troops loot capacity being reserved for looting the cave.
This would deplete the stash, give you an extra bit of silver and make spying successfully on them in the future less challenging. This would also beneficial to players who are on 'low silver production' islands.
I know that the whole point of spying is to avoid loss of troops and subly get intel on potential targets, but this is just a thought.
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