DeletedUser
Guest
Proposal:
A player would be able to (while in the attack menu) select which units attack first and which units attack together, like waves. Sort of a way to make an assualt easier on certain troops to boost their chance of survival. Say my enemy has an abundace of Chariots/Hoplites and I had a Cyclops, I would want to soften them up before send it in right?
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Checked through a few pages, nothing similar.
Reason:
To make the attacking format more realistic for the player. It will also put another factor of strategy and thought into to game that I think would be ideal. It could also help with the Conquering process.
Details:
In the attacking menu, there would options for 3-5 waves for your troops to attack in. When the attack arrives, the battle starts. During the battle, comes the "waves". the only thing changed would be the way the troops engage, sort of like the breakthrough attack.
Visual Aids:
N/A
Balance:
A new deffense system.
Abuse Prevention:
Not Sure.
Summary:
"Waves" of attacks that make attacking more realistic.
A player would be able to (while in the attack menu) select which units attack first and which units attack together, like waves. Sort of a way to make an assualt easier on certain troops to boost their chance of survival. Say my enemy has an abundace of Chariots/Hoplites and I had a Cyclops, I would want to soften them up before send it in right?
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Checked through a few pages, nothing similar.
Reason:
To make the attacking format more realistic for the player. It will also put another factor of strategy and thought into to game that I think would be ideal. It could also help with the Conquering process.
Details:
In the attacking menu, there would options for 3-5 waves for your troops to attack in. When the attack arrives, the battle starts. During the battle, comes the "waves". the only thing changed would be the way the troops engage, sort of like the breakthrough attack.
Visual Aids:
N/A
Balance:
A new deffense system.
Abuse Prevention:
Not Sure.
Summary:
"Waves" of attacks that make attacking more realistic.
Last edited by a moderator: