Spells will be useless if this gets implemented so I'm against it. There are offensive and defensive spells so its already balanced.
I disagree, I don't see the spells as being balanced:
*the attackers can use 1 spell on an attack but defenders can cast multiple times. Having an attack sea stormed 12 times is excessive and not my definition of balance.
* since purification came in, I see much smaller naval escorts and CS being easier to snipe.
*the defenders spells are more damaging than the attackers eg an attacker can use 250 fav to add 10% to navy
or use 200 favor to add 10% to land units, the defender can spend 140 favor and make land
and navy fight 10% less power.
I think it would be fairer to limit the amount of attacks that can be hit with neg spells, the trade off for this is the attacker can't add positive spells to the attack so it still favors the defender but doesn't totally screw up the attack.
Having the ability to CP attacks would help sort this. It's a good idea imo and I'd like to see it introduced. However I think 130 is too cheap, think it should cost more.
Other suggestions to stop purification from being so over powered, make it cost more, or introduce a new hero who when sent with attacks has an 22%-60% chance of deflecting spells from the defender being placed on them.
Note: I understand the theory of sending fake attacks/multiple CS to burn the defenders favor, but it doesn't really work in practice. With favor tokens from events and favor farming, the defender has a massive advantage. They can sit and favor farm their allies while waiting for attacks to show up and keep hitting CS attack until all the escort has gone.
I also understand that sitting and constantly clicking on the spell button can help stop defender landing attack on spell after purification, however chances are on conquest attempts the attacker is sending attacks/support so can't sit and constantly click. Also doing that it tedious and I'd prefer not to have to do it so often.