DeletedUser41523
Guest
Proposal:
Create a world where you can only start in a random direction. Do this by removing the direction options and disabling island linking.
Reason:
Going into a world you already know which groups are most likely to dominate. Because its usually the same setting specific sets of players and teams. Which can get a little old, I can point out the same 5-6 teams that will be on a highly competitive conquest world.
It would be nice to make a world devoted to total chaos and randomization. You don't know who will land where. Its impossible to organize any kind of coordinated start and at best you can only make pre-world arrangements based on if you land together. I believe this will prove to be a great challenge to experienced players and leaders as they're forced to win with what they have around them.
Details:
The premise is fairly simple, when you're not on a world you're taken to the newest world without any choice of direction. You're just randomly logged into an ocean. That feature would be employed here.
Similar to old school or an island that's too far from you, disable the links to all islands. This prevents any kind of organized landing by a team.
Visual Aids:
Linkless Island:
Balance:
On this specific world, premade forming will be incredibly difficult and limited to an "if I land near you" basis.
Abuse Prevention:
No real way to exploit this known.
Summary:
In short creating a completely random spawn world for added challenge and less reliance on premade teams.
Create a world where you can only start in a random direction. Do this by removing the direction options and disabling island linking.
Reason:
Going into a world you already know which groups are most likely to dominate. Because its usually the same setting specific sets of players and teams. Which can get a little old, I can point out the same 5-6 teams that will be on a highly competitive conquest world.
It would be nice to make a world devoted to total chaos and randomization. You don't know who will land where. Its impossible to organize any kind of coordinated start and at best you can only make pre-world arrangements based on if you land together. I believe this will prove to be a great challenge to experienced players and leaders as they're forced to win with what they have around them.
Details:
The premise is fairly simple, when you're not on a world you're taken to the newest world without any choice of direction. You're just randomly logged into an ocean. That feature would be employed here.
Similar to old school or an island that's too far from you, disable the links to all islands. This prevents any kind of organized landing by a team.
Visual Aids:
Linkless Island:
Balance:
On this specific world, premade forming will be incredibly difficult and limited to an "if I land near you" basis.
Abuse Prevention:
No real way to exploit this known.
Summary:
In short creating a completely random spawn world for added challenge and less reliance on premade teams.