1. Mad Tea Party: Killer members - some fighters, some simmer some turtles but ALL essential. + Best diplomacy in the game - you could go as far to call their diplomat "one who is of
The Enlightened few.
2. D.N.: Better they called themselves D.N as personally I thought their original name sounded a bit too rude. I'm sensitive like that. Never known them to lose a war and they're quite open and upfront which is great.
3. War Machine: One of the few alliances that could be great but due to a collective weak leadership (that needs to spend an eternity to decide anything - like seriously - I would not be surprised if they didn't hold Three-stage vote just to decide their banner). If they developed strong leadership - and I hope they do because they have the players then they would soar with the right friends.
4. Warriors of Epsilon: Eurgh.....this alliance......will they ever die? 1000 cities VS 70 ermm guess not! Damn, people have their work cut out starting on players from Epsilon - I hear rumours that the players that came from Epsilon are the best in all worlds............personally I hope this alliance disbands - that way maybe
Mad Tea Party can win the world
5. Dushan the Mighty:Hmmmm an alliance that has an academy.....nice. They are an alliance of a friendly disposition, so friendly infact that they are friends with every alliance they share their ocean with. How nice is that? Some players would think that restrict their growth - but they have their eyes set on 70 cities and will spend the rest of the time in sigma to get them. Go get em' boys
6. Border Marauders: They used to be an alliance of capable and interesting players that had a strong foothold. However, after not wanting to share islands, greed and bad mergers they have fallen from grace somewhat. That and the fact that they are turning into super turtles will hinder their progress somewhat - with their players (multi city leaders included) resorting to founding cities to increase their ever so "expansive" territory.
7. Titans of Phoenix: An alliance that screams for strong, direct and keen leadership. Should not be having the trouble it is having and could be doing far better if they work on having better friends. However - they are genuinely nice to deal with and hope they do well in the ocean they have carved out. Great sparring alliance that wont quit or buckle
8. -Black Watch-: Some say more of sister alliance of
Mad Tea Party other call them slaves. In reality they are neither. They are an independent alliance that chooses to work with
Mad Tea Party. Very capable leadership, who say what they want and say it how they want. They will be here for along time to come.
9. Pirate Nation: An alliance that do their own thing in their own time. Will happily slug it out with anyone but need to refocus on their pacts and re-evaluate them. Are doing okay and as they are small are fairly close and unlikely to vanish.
10. The Grand Zodiacs: They are doing well considering the members - if they focussed more it would be more beneficial for their expansion.
11. Death Before Dishonour: Relatively strong alliance, but another alliance that is marred by too many simmer. If they lost a few members they could make short work of their enemies.
12. No Name: Not great - and to be brutally honest - they are lucky that there are no strong opponents where they are. Not even the Epsilon boys could save them. In an effort to be mysterious they have gone a touch too far and will more than likely slip into anonymity instead.
13. NOTHING: The new Open Source Government - maybe if they pushed on their political view they would too reveal that they believe in daily voting for all. Will be around till the end of Sigma.