DeletedUser
Guest
Greetings,
Proposal
I've found out the hard way that the Sea Storm spell has a tremendous chance of killing a Colony Ship if it is part of the attacking force, because the spell actually calculates chances of which ship to destroy based on Farm Spaces, and not as described based on Naval units. I'd propose to change the way this spell works, or changing the description of the spell to better reflect the way it actually works.
Reason
The Sea Storm description is:
Poseidon rises and beats the ships with furious waves. It is not a good day for seafarers. Destroys 10-30% of the enemy's naval units (can only be used on an incoming attack).
The description of the Sea Storm spell is not correct, it destroys 10-30% of the enemy's naval farm Spaces, while the description says 10-30% of naval units. This is a problem because the Colony Ship has by far the most population and thus has an extraordinary chance of getting destroyed by this spell.
This has been confirmed by a Sr. Moderator:
Details
I am no mathematician so if anyone can confirm/improve on the calculations please do!
Example
5 light ships + 4 Slow Transports + 1 Colony Ship = 10 naval units = 248 Farm Spaces (of these 69% are 'part' of the CS)
If the spell would have worked as described based on Units:
If the spell works based on total available Farm Spaces:
If the spell works based in individual available Farm Spaces:
The spell is currently not fair, or at the least not working as described. A fix could be to base it on units, or change the description.
EDIT: Note that while I have no knowledge about this, I can imagine the same 'mis-calculation' occurs with the land based 'Zeus' Rage' (e.g. Chariots have more chance than Slingers, and mythical units even more).
Balance/Abuse Prevention
N/A
Kind regards, Taishan
Proposal
I've found out the hard way that the Sea Storm spell has a tremendous chance of killing a Colony Ship if it is part of the attacking force, because the spell actually calculates chances of which ship to destroy based on Farm Spaces, and not as described based on Naval units. I'd propose to change the way this spell works, or changing the description of the spell to better reflect the way it actually works.
Reason
The Sea Storm description is:
Poseidon rises and beats the ships with furious waves. It is not a good day for seafarers. Destroys 10-30% of the enemy's naval units (can only be used on an incoming attack).
The description of the Sea Storm spell is not correct, it destroys 10-30% of the enemy's naval farm Spaces, while the description says 10-30% of naval units. This is a problem because the Colony Ship has by far the most population and thus has an extraordinary chance of getting destroyed by this spell.
This has been confirmed by a Sr. Moderator:
[2013-03-12 20:44:0]
Hello Taishan,
You are correct that the spell destroys 10-30% of troops based on population. I am unable to give any explanations why it works this way since only the developers know. I do agree that the wording could be made clearer.
Even though the CS was destroyed the attack will continue at the slow pace since travel time is not recalculated when a spell is cast.
Sincerely,
Tanuki7
Senior Moderator
Details
I am no mathematician so if anyone can confirm/improve on the calculations please do!
Example
5 light ships + 4 Slow Transports + 1 Colony Ship = 10 naval units = 248 Farm Spaces (of these 69% are 'part' of the CS)
If the spell would have worked as described based on Units:
The spell has a chance of 10-30% of destroying a ship, including the CS.
If the spell works based on total available Farm Spaces:
248 total Farm Spaces of which ~69% are of the Colony Ship (CS). This means that the CS has a a chance of 69% of getting destroyed (there will always at least be 1 kill because of the 10% minimum).
If the spell works based in individual available Farm Spaces:
248 total Farm Spaces of which 25 (10%) to 74 (30%) individual Farm Spaces will be (randomly ?) picked to be destroyed, until the total selected amount of 'to be destroyed' farm spaces has been reached. The chance to have one of the aforementioned 25-74 individual Farm Spaces to 'fall' on one of the 170 Farm Spaces of the CS increases to almost a certainty.
The spell is currently not fair, or at the least not working as described. A fix could be to base it on units, or change the description.
EDIT: Note that while I have no knowledge about this, I can imagine the same 'mis-calculation' occurs with the land based 'Zeus' Rage' (e.g. Chariots have more chance than Slingers, and mythical units even more).
Balance/Abuse Prevention
N/A
Kind regards, Taishan
Last edited by a moderator: