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DeletedUser

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Just rimmed 700 Light ships from TW-S.

Also mdshare i dont know where you are seeing this but i said i doubt he has looked through all the reports of while he was inactive for 3 days, If our members were playing his account im sure he would of gained some points in the past 3 days, Good effort at believing your own lies.

learn to read i answered all your baits in previous posts.

Your only two posts that are anywhere near the time of you being sieged and losing the village. You don't mention a damned thing about it.

This was not a bait, it was the truth... If you want to gloat about killing 700 light ships thats cool, but don't tell me I am baiting you (when I'm not) because you lost the quickest village ever in Grepo history.
Quickestlossever.png


You held it for an amazing 36(ish) hours. Getting cocky are we?
 
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DeletedUser

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I figured this thread would work:

lordcorbin today at 12:17 AM said:
To: Artemis Leadership, and TAE leadership.
FM: LordCorbin

It is with heavy heart that I feel that I am being forced into doing this by the actions of Artemis. Since the 20th, I have had to endure the attacks of over 20 attacks from 4 different Artemis players. Not only have these attacks been originated from players with a significant point advantage over myself, but they have been initiated in a pattern that has kept me from being able to rebuild or even be able to try and defend myself, even with significant help from TAE players. This pattern of attacks has kept my only city stripped of both defenders and resources in such a fashion that it is impossible to rebuild or even defend myself against these very significantly superior forces. Each attack that has been leveled at my city has been made with over 400 troops going against approximately between 5-10 defenders. Since the attacks started, I have yet to be able to get any of my resource levels above 2.5k. Due to the difficulty that this game has in getting back on ones feet after one is being continuously leveled, I am forced to come to the following conclusion: Artemis is using my city to farm for points so that their Artemis II membership ( as one of the persons is an art II member) can hit the points value that is required for membership within Artemis, B) all attacks on players go through an approval process (as shown by the rules as posted after Artemis tried to Absorb TAE) that this "points farming" is not only known but actively being pursued to help their lower members gain the points needed to join the main guild c) There is no intention of conquering this city, especially seeing as how there are two other non- TAE, non-Artemis cities on this island, that haven't been attacked ( i have been in communication with the other players and they have indicated no hostile action has been taken against their city. d) that these series of attacks and keeping of my only city in a state that makes it impossible for me to play without restarting is in retaliation for my email explaining why an artemis member had their founders status revoked after removing active players from TAE membership roles without discussion with the other TAE officers when Artemis's leadership abruptly and rather childishly ended a cadet relationship with TAE due to that officers founders status having been revoked. I would like it known that this email goes out without varus or the other TAE officers knowledge, which is why I've included Varus as a recipient of this message. A copy of this email is being sent also to the game staff (ie, zeus)

I understand that the name of the game is to conquer and attack other people. I get that. However one the person at the other end only has one city and their is a concerted attack on that person with no attempt for conquering at that point the attacks become harassment and point farming.

I am sorry that I am being forced to take this action, however emails received from Artemis leadership when discussing the situation prior to the round of attacks leveled at me lead me to believe that no amount of discussion with Artemis leadership would lead to an amicable solution which is why the report is being sent.

To my friends in TAE, I am sorry however the continued status of not being able to participate in anything due to continuously being kept in a stripped state has lead me to not want to even bother logging in as it no longer is fun for me.

To the dev's you need to some how make it less difficult to recover from attacks being leveled against a single city.

Corbin

As a colleague mentioned, Corbin communicates in a clear and intelligent manner; however, he continues to fail to grasp that in a war game, or war in general, there is no requirement for fairness by the attacker. If anything, it is the responsibility of the attacker to operate in such a manner as to reduce his overall casualties. I wish I could say that I knew what was going on with Corbin and who was attacking him, but as far as I know he is receiving attacks from neighbors. From what I gather, his attackers are getting BP since TAE seems to want to defend his city. Works for all parties...oh and Corbin...I think someone in that group wants your city.

Any way . . . I thought it was funny so I am sharing it.
 

DeletedUser

Guest
In case anyone was worried . . .quaking in fear that attacking people repeatedly was against the terms and Conditions *chuckleS*

legionreturns 2010-04-23 18:41:35 said:
And I have said that the actions taken are not an infringement of the rules. Attacking someone is perfectly allowable, no matter how many times you do it.

Yours Sincerely,


Legionreturns
Moderator


lol
 

DeletedUser4278

Guest
JD scince you like posting a load of reports where are the ones of the two cities we took from you today?:Smile:
 

DeletedUser

Guest
JD scince you like posting a load of reports where are the ones of the two cities we took from you today?:Smile:

The donkey thief is busy today , his alliance have found and have started using a new tactic .

I recomend that they stop this and rethink it threw as by the look of this report they got owned


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noobs , they make the game much more fun.
 

DeletedUser4278

Guest
Worse look at your conquest page Nikoli took two of your cities how on earth is that worse?
 

DeletedUser

Guest
Lol, some of the attack force survived.
In Nikoli's case, 1 bireme killed EVERYTHING. And in Essex's case, he had a full CS party totally unescorted, and there everything died as well. And better yet, your guys continue to make the same mistakes. Just a few days ago NastyNate lost a whole offensive army (unescorted) to biremes without inflicting a single loss on the defenders.
Explosion%20Town%20(NastyNate)%20is%20attacking%20Kyphopolis.png

001.%20Virtuosos%20(NoirSoldats)%20is%20attacking%20Kyphopolis.png

010.%20Lixxle%20(NoirSoldats)%20is%20attacking%20Kyphopolis.png


Both of them were far worse. ;)
Though obviously kyphos has made quite an error here as well :)
 

DeletedUser

Guest
Sending an unescorted CS is far worse than sending unescorted attacks .
 

DeletedUser

Guest
Indeed, that is what essex did, back when johnniek conquered wildrose.

It continues to amuse me how you trot this out. Forget that this was so early on that no one had seen mass bireme defense during a conquest attempt before (props to TG/JohnnieK on that) and further forget that JohnnieK had, presumably, all of his biremes tied up defending his siege and was going to have difficulty rellocating on the fly for an incoming attack. For the sake of this post let's assume for a second that my first JohnnieK attack was me being an idiot and let's talk general strategy.

Have you actually attacked a for-real, honest to goodness active, smart player? Someone like JohnnieK who was a very smart, very active player before his account changed hands?

You have to attack with multiple waves. No single army, nuke, etc is going to land inside a smart players town and win the day. Despite the anti-timing rules you still have to time those waves. Even with breakthrough, which isn't so hot, you have to try to clear the harbor of naval D, clear the land troops with your land troops and then land your CS with some level of support plus with other naval/ground support directly afterwords.

That's how I've sent your folks to the rim. That's how I'm conquesting another of your players as we speak. It's how you take well-defended towns from smart, tough players.

So. Several LS waves, multiple waves of offensive ground troops, the CS wave and then support waves. If the defending player still has naval D / ground troops by the time your CS lands you've already lost the attempt - regardless of the amount of LS that may or may not be with it - because your ground troops got sunk and a ton of enemy ground troops are still defending the town.

It makes no sense whatsoever to send mass naval O in the same wave as your CS since the naval D needs to be cleared before your land troops hit.

Essex
 
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DeletedUser

Guest
It continues to amuse me how you trot this out. Forget that this was so early on that no one had seen mass bireme defense during a conquest attempt before (props to TG/JohnnieK on that) and further forget that JohnnieK had, presumably, all of his biremes tied up defending his siege and was going to have difficulty rellocating on the fly for an incoming attack. For the sake of this post let's assume for a second that my first JohnnieK attack was me being an idiot and let's talk general strategy.

Have you actually attacked a for-real, honest to goodness active, smart player? Someone like JohnnieK who was a very smart, very active player before his account changed hands?

You have to attack with multiple waves. No single army, nuke, etc is going to land inside a smart players town and win the day. Despite the anti-timing rules you still have to time those waves. Even with breakthrough, which isn't so hot, you have to try to clear the harbor of naval D, clear the land troops with your land troops and then land your CS with some level of support plus with other naval/ground support directly afterwords.

That's how I've sent your folks to the rim. That's how I'm conquesting another of your players as we speak. It's how you take well-defended towns from smart, tough players.

So. Several LS waves, multiple waves of offensive ground troops, the CS wave and then support waves. If the defending player still has naval D / ground troops by the time your CS lands you've already lost the attempt - regardless of the amount of LS that may or may not be with it - because your ground troops got sunk and a ton of enemy ground troops are still defending the town.

It makes no sense whatsoever to send mass naval O in the same wave as your CS since the naval D needs to be cleared before your land troops hit.

Essex

I disagree, but even if everyone was in agreement, it makes kyphos' assault which is attempting to be mocked no different than your own. Hypocrisy FTW?!?. 6feetunder was on his way out, and Johnniek was afk when you hit him... Indeed, whoever you're conquesting now has yet to raise the alarm. (This is no fault of your own... but perhaps it shows you are overestimating your tactical efficiency vs active opponents ;) )

Myself, I have conquered your simiard and slafko, both of whom were active at the start. I've also had considerable role in the current string of defeats DDW is suffering in the west... I am sure you can agree LadyK, Medusa, Gemini are all active players?

I am glad you consider your tactics superior ;)
 

DeletedUser

Guest
It makes no sense whatsoever to send mass naval O in the same wave as your CS since the naval D needs to be cleared before your land troops hit.

I take it you have no intention of actually addressing my point?
 

DeletedUser

Guest
I believe I did address it, albeit indirectly.

So no, I do not intend to clarify myself.
 

DeletedUser

Guest
Nice timing vs gemini, just when he was at vegas, you wouldn't had that luck if he wasn't. ANyway I don't believe in coincidence.

Guess we should pick also those that are 'away' from TG but no, TG likes vacation mode.
 
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DeletedUser

Guest
Interesting MDshare you claim that gemini was in las vegas when we attacked.Hmm dont remember hearing that infomation but hey whatever makes you fell better mate for having lost another one.

What strikes me is in this same thread Essex's is apparently attacking and conquering one or our player who is obviously away, hmmm is that to be put down to being just a coincedence? OOh my gosh maybey it quite simply is :)
 

DeletedUser

Guest
What strikes me is in this same thread Essex's is apparently attacking and conquering one or our player who is obviously away, hmmm is that to be put down to being just a coincedence? OOh my gosh maybey it quite simply is :)

I have no argument with you Flymouse - you've always stuck me as a cool kat. The only reason I waded into this thread at all was to counter the claim that one should always send mass naval O to escort your CS.

FYI: twinklescrush was very much not away (though it wouldn't bother me if he was, of course). He dodged my first LS wave. He also put out - at a minimum - a local call for TG help as Fflint and R4ng3r sent 131 LS at my siege shortly after I made landfall.

Essex
 
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