DeletedUser31385
Guest
Proposal: Add more special buildings and change the bonus of existing ones.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
I have checked and the ones I saw were about upgrading the buildings.
Reason:
Some of the buildings never get used and I believe this may solve that problem.
Details:
Current Special Buildings
Merchants shop: Resources flow into your city through trading resulting in a 25% increase in resource production.
Oracle: Through the oracle, you can see parts of the future. This results in 10% increased attack strength.
Divine Statue: Same bonus
Tower: Same bonus
Lighthouse: Same bonus
Library: By building a library you can share some of your researches with all your other cities in that ocean. You may select 5 per library.
Thermal Baths: Same
Theater: Decreases the costs of city festival by 20%
New Special Buildings
There are only 6 of these buildings. (note these buildings are worth 1000 points each. They cost 60 pop.)
Aqueducts: Increases the militia by 15%
Cellar: By digging a cellar in the warehouse, you can store 5000 more resources.
Diplomatic center: By building a diplomatic center, you negotiated a deal with farming villages. You will receive 20% more resources when demanding/looting from farming villages.
Lyceum (higher education school): Civilians learn how to manufacturer new weapons. Militia strength increased by 10%
Acropolis: By building the acropolis, the island has a safe haven in-case of outside invaders. Farming villages will give 50% more units with 25% less mood being taken away.
Merchant's Landing: Another Phoenician Merchant (He was sweet talked by his wife) comes to trade with your city, and goes in between cities like the normal one. Also, the Phoenician Merchant's deals are 15% lower cost to you while giving you 25% more.
Limit 5 Extra Merchants! You can still build this building after reaching the limit, but only the discount would affect the city.
*this took some research and time, if values are too high please let me know.
Visual Aids:
X
Balance:
The original SP buildings must be built before these new ones can be built. (You can have 2 of these)
Abuse Prevention: Can't really be abused.
Summary: Change bonuses of current SP buildings and make some new SP buildings.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
I have checked and the ones I saw were about upgrading the buildings.
Reason:
Some of the buildings never get used and I believe this may solve that problem.
Details:
Current Special Buildings
Merchants shop: Resources flow into your city through trading resulting in a 25% increase in resource production.
Oracle: Through the oracle, you can see parts of the future. This results in 10% increased attack strength.
Divine Statue: Same bonus
Tower: Same bonus
Lighthouse: Same bonus
Library: By building a library you can share some of your researches with all your other cities in that ocean. You may select 5 per library.
Thermal Baths: Same
Theater: Decreases the costs of city festival by 20%
New Special Buildings
There are only 6 of these buildings. (note these buildings are worth 1000 points each. They cost 60 pop.)
Aqueducts: Increases the militia by 15%
Cellar: By digging a cellar in the warehouse, you can store 5000 more resources.
Diplomatic center: By building a diplomatic center, you negotiated a deal with farming villages. You will receive 20% more resources when demanding/looting from farming villages.
Lyceum (higher education school): Civilians learn how to manufacturer new weapons. Militia strength increased by 10%
Acropolis: By building the acropolis, the island has a safe haven in-case of outside invaders. Farming villages will give 50% more units with 25% less mood being taken away.
Merchant's Landing: Another Phoenician Merchant (He was sweet talked by his wife) comes to trade with your city, and goes in between cities like the normal one. Also, the Phoenician Merchant's deals are 15% lower cost to you while giving you 25% more.
Limit 5 Extra Merchants! You can still build this building after reaching the limit, but only the discount would affect the city.
*this took some research and time, if values are too high please let me know.
Visual Aids:
X
Balance:
The original SP buildings must be built before these new ones can be built. (You can have 2 of these)
Abuse Prevention: Can't really be abused.
Summary: Change bonuses of current SP buildings and make some new SP buildings.
Last edited: