DeletedUser
Guest
Proposal
I propose to be able to cast spells on ghost towns
Reason
Ghost town can´t be casted spells on, and at first glance it might not seem very useful, why would you want to bolt it etc?. But when conquering a ghost town (in a server with Conquest mode) you would want to be able to cast Divine Sign or Patroness to the ghost town to defend your conquest.
Details
Just click on the city and cast a spell like you would on a normal city.
Balance/Abuse Prevention
I don´t see how can it be abused really.
The only thing that might happen is that some one casts patroness and chariot on a ghost town that was cleared and when you go and farm it you encounter unexpected resistance. But I really don´t think it will be common, because its a waste of favor and you wont even know who or if your casted troops were attacked.
I propose to be able to cast spells on ghost towns
Reason
Ghost town can´t be casted spells on, and at first glance it might not seem very useful, why would you want to bolt it etc?. But when conquering a ghost town (in a server with Conquest mode) you would want to be able to cast Divine Sign or Patroness to the ghost town to defend your conquest.
Details
Just click on the city and cast a spell like you would on a normal city.
Balance/Abuse Prevention
I don´t see how can it be abused really.
The only thing that might happen is that some one casts patroness and chariot on a ghost town that was cleared and when you go and farm it you encounter unexpected resistance. But I really don´t think it will be common, because its a waste of favor and you wont even know who or if your casted troops were attacked.