DeletedUser
Guest
This is for discussion of the General Community.
I think it is important to create a standard set of diplomatic relations when dealing with mutliple alliances interacting. Here's the set I propose:
Neutral: No relations with the other alliance, interaction limits up to the leaders of the alliances.
War: A state of conflict between two or more alliances in which players attack each other.
Non-Agression-Pact (more commonly known as a NAP): A state in which two alliances agree not to attack each other, steal the others' farms, etc.
Mutual-Assistance-Pact (MAP, equivelent of Tribal War's 'Alliance'): A state in which two alliances agree to not attack each other and to assist the other in warfare and in general growth.
Family/Coalition/League: A state in which two or more alliances agree to act as a single entity spread over several alliances. Their leadership shares power and act as a single body when going to war, brokering peace, and leading their alliances.
I think it is necessary for all the alliances to accept a general format of diplomacy, or we'll have all sorts of crazy relations springing up (e.g. vassal states, slave kingdoms, fiefdoms, and the ever-popular 'sim-city' alliances). If you agree with this, please try to follow the above levels of relations with the alliances around you. It will probably make game-play easier.
Anyone have any opinions on this?
I think it is important to create a standard set of diplomatic relations when dealing with mutliple alliances interacting. Here's the set I propose:
Neutral: No relations with the other alliance, interaction limits up to the leaders of the alliances.
War: A state of conflict between two or more alliances in which players attack each other.
Non-Agression-Pact (more commonly known as a NAP): A state in which two alliances agree not to attack each other, steal the others' farms, etc.
Mutual-Assistance-Pact (MAP, equivelent of Tribal War's 'Alliance'): A state in which two alliances agree to not attack each other and to assist the other in warfare and in general growth.
Family/Coalition/League: A state in which two or more alliances agree to act as a single entity spread over several alliances. Their leadership shares power and act as a single body when going to war, brokering peace, and leading their alliances.
I think it is necessary for all the alliances to accept a general format of diplomacy, or we'll have all sorts of crazy relations springing up (e.g. vassal states, slave kingdoms, fiefdoms, and the ever-popular 'sim-city' alliances). If you agree with this, please try to follow the above levels of relations with the alliances around you. It will probably make game-play easier.
Anyone have any opinions on this?