This is sad to me, but should be a wake-up call to Inno (but it wont be). Inno used to have one of the most popular games online in Grepo. They forced the playerbase to go to 3.0 several years ago and many longtime players who spent big time gold walked away. It left a hallowed out playerbase from what it was. Now, if Inno forces everyone into morale worlds, more people will simply walk away. I have played continuously since early in 2010....since Lato closed I havent played a world bc of morale. Inno may be the only business I know that refuses to accommodate its most ardent customers....continuously forcing them into a style of play they do not agree with. Where is the monthly-fee based world with only advisors as an options? Why force morale down the throats of longtime players? Open a high speed, no morale world and watch people flock to it.....continue with morale and fade to black as people find other enjoyable ways to occupy their free time....
EDIT: I'm sorry, but one of those could have been non-morale. Cater to your best customers Inno. You are starting to remind me of every business that closes because they refuse to listen to their customers. Eventually the customers go elsewhere.
This is so laughably self-indulgent I had to reply. You've used the phrases "most ardent customers" and "best customers" to describe what in essence amounts to you and your what, five friends? that have consciously decided to sit out of the game because you "don't like morale." Meanwhile, the three servers you just screenshot each have over 3,000 active players, one of which with over 4,000. So, 10,000 active players across three en servers (not even counting the other servers that are still running and active), in exchange for five butthurt people that aren't getting their way. The vast majority of your own posted premade is playing the game without you.
Newsflash - no self titled "pros" of grepo like morale. That's the entire fricking point of morale. A modest attempt to balance the playing field from those of us that are used to dominating to those of them that are trying to learn the game and not get absolutely wrecked. The fact that you don't like morale is just proving Inno's point of the usefulness of it. You aren't supposed to like it. It's supposed to make the game more difficult for you. Some of us are able to get over that, learn new schematics, adapt, evolve. But surely we aren't Inno's "best" or "most ardent" customers - it's you who cry foul and refuse to play because the game is more difficult for you that are. Right.
Guess what, the game isn't suffering because of morale. And it's certainly not suffering because you aren't playing it.
Yes, you truly do sound like Inno's "best" customer. And I'm sure they will applaud you for doing what is likely best for them as well in just going away.