Now this is just my opinion, but how is founding on a rock when there are still 4 days left of BP "waste of slot" and "just for points". By the end of BP you will easily have enough battle points from bandits/quests to have another slot anyways and will be able to insta conq another city much easier due to having a second city with more res and troops. Its a lot more efficient than just sitting there with one city and do nothing for 4-5 days when you could have another 2-3k point city by the end of BP and still have a slot ready to go. And since you are much stronger and have at least 50% more troops & res at your disposal farming battle points and cities is a good bit easier than with just the one city. I haven't played grepo in a few years now so I may be missing something here, but this doesn't seem to be a bad option here since you cant colonize farm islands yet and rocks are still fine for WW late game anyways?
The slot can easily be used to take a city on a island your alliance is trying to secure. If your alliance is solid then you'll only need your alliance to help fend off attacks and typically thats easy at the start. What I'm saying is that there are much better uses for the slot. Nobody will take a rock island city if they playing to win due to it not contributing to the WW island. I do know if your rock island city is close to a WW island with WW on it then it will be quick to transport resources buts thats the only real benefit I see. If you being attacked early on 9/10 the enemy sees you as weak so your alliance will be targeted by the other alliance and at that point it won't necessarily matter if you have 50% more troops cause they'll be wiped anyways.
I think a better alternative to founding on a rock city is building mythical units and getting your academy all the way up to eventually unlock the ability to favor farm. Building the walls up is also an alternative but in some cases this could save you and + you can always knock the wall down, itll be a waste of resources but you'll farm more resources easy once out of BP.
If you like me my Battle Points is acting stupid. My battle points I get from attacking farm villages keeps disappearing for me so I'm unable to do victory processions at the time although I have 500BP now, so if I was founding a city I would have no slots essentially. I think this is just a glitch for me though but I haven't heard from the support team at all...starting to think there isn't one
Lol float, no ways these guys stay a week after bp! Totally sinking! They have Joe and Goku, if we know anything it’s that they are MASSIVE noobs
Leave Joe aloneLol float, no ways these guys stay a week after bp! Totally sinking! They have Joe and Goku, if we know anything it’s that they are MASSIVE noobs
Very nice Dan. Good read as always.
My vote is Michigan State’s coach especially after Lewerke came back in last week with a concussion and they will lose today. Also BWN is not a threat! Everyone go get you some hugs while BWN loses to some SpartansThanks. Now if you’ll excuse me I gotta go either watch Michigan State’s coach get fired or Michigan’s coach get fired.
My vote is Michigan State’s coach especially after Lewerke came back in last week with a concussion and they will lose today. Also BWN is not a threat! Everyone go get you some hugs while BWN loses to some Spartans
This is top 12 thread mate, not top 5Here we go I guess, Only mentioning alliances that I think will have an impact on the world,
1) Vengence/Academy
MRA of the world and already has 88 players under their name and I'm still yet to find a noteworthy one. Poor core spread out between the few solid alliances in this world. They will be food for ThePlague, Bad with Name and possibly Free Hugs too. We won't be seeing this alliance later down the line.
SINK
2) ThePlague
One of the few solid alliances on the world. If Randall, their founder, can stop himself from getting rimmed that would be a big help to the alliance. Good core. They got wiped by BWN in 107, but I think this is a stronger TP and a weaker BWN from then. The first challenge for them will probably be Free Hugs and wiping out Vengence cities in their core. If Randall doesn't get rimmed like in 116 they should be around until the end of the server and fighting for the endgame.
SWIM
3) Hakuna Matata
They have a pretty similar situation to Vengence, with them already having 2 other wings. Again, poor core, won't be seeing them in a month.
SINK
4) Bad With Names
All be it slightly bias, my pick for the world. Personally they are slightly weaker than their previous group from 107 but still, the best group of players in the world with people like Goku, Check, and Dystopia there. Good core, with a few stragglers in O54. They should have their home ocean to themselves without any real challenges. If they fight TP then they probably have a good chance of rimming Randall, (would be nothing new for him). It should be a fairly easy road for them.
SWIM
5) Balkin Boyz
Half of this alliance doesn't run the app. Solid ish core, but should prioritize moving to the east to avoid BWN because if they do go up against them it will be a blowout. Still, if they move towards the weak stuff to the east then their few good players will carry the rest. But whenever they go up against TP or BWN they'll go down
FLOAT
Honorable Mentions
15) Double Trouble
Won't have any real impact on the world, but just mentionable because someone thought it would be a good idea to have wycked sister and Whiplady in the same alliance lmao. If they last a week beyond BP I'll be mightly impressed.
SINK
16) Free Hugs
In terms of actual players, they might actaully have the 3rd best roster on the world. The defining factor will be their fight with TP at the start. Have the ability to go toe to toe with them, will have to see if they can stop any bleed of cities to them and grab any Vengence cities around them. If they can do that they have a good shot of taking them on. My advice would be to rim Randall, from first-person perspective its not that hard.
FLOAT
This is top 12 thread mate, not top 5