Yes indeed why not ROFLMFAO /
That is another one I am credited with inventing.
You were told we would be rank 6 fighters by the weekend and we are.
I understand why you are being so dense (Bear Less so .. Others say he is not the complete tosspot you SMYN ers appear to be.. )
Bear is it genuine anethma - or do you truly believe some of the nonsense you are spouting /
Foo is a hopeless case.. There are none so blind as will not see none so deaf as will not listen .. YOu however BEAR are reportedly far from stupid - unlike this Foo Fighter Cretin so whats your game???
Automatically disagreeing with everything i say is starting to tarnish your image .. ( Bear ) Foo you have no image.
I am a genius playing a clown.. YOU are a clown masquerading as a genius savant..
No mate, you're a clown who thinks you're a genius playing a clown, which is far more amusing.
Point is that there's only one stat that counts in this game, and it's not BP or points, useful guides though they can be - it's city count. Grepolis isn't really a war game, but an asset management game, those assets being cities, units, resources and favour - and BP.
All other things being equal - and of course they're not, but we can debate that separately -the side with the most cities wins any war, as they have the most units, and wins WWs, as they produce more resources and favour. Anybody that disagrees with that fundamentally doesn't understand the game. BP gives an indication of the ability to generate slots, but not of the ability to fill them, so is not a sensible barometer. Points is actually better in that sense, as it gives an idea of city count, and points per city also gives an idea of the ability to generate slots - but it still doesn't mean as much as a raw city count. If you're not spending resources on rebuilding troops, you can spend it on festivals. Far less fun than fighting, but it does the job.
SO, you think you're slowing up SMYN, but you've lost 100 cities to them and lots of BP - gaining lots of BP yourselves, in fairness. That strengthens them considerably, and weakens you - unless you can convert that BP into cities at a fast enough rate. Problem for you is that if you build them far away enough from SMYN to be safe, you also cut off your BP supply; if you build them in the danger area, you will continue to lose them, thereby further strengthening SNYN. So that's why I think you're delusional if you think you've had any success against SMYN at all - you haven't, you've made them stronger.
More generally, city count is what will determine any significant war on this server. No major alliance will stand by and let a rival surge ahead, as that would be a significant strategic advantage.
It's also why the rim alliances aren't significant on their own - they just don't have the forces necessary to make any real impact.
None of this is rocket science, and I would have thought it obvious even to someone with as low an IQ as yours.