DeletedUser40768
Guest
Proposal: Being able to support and attack with mythical units and divine envoys for island quests.
Reason: Honestly it is a bit of an inconvenience that you can't use them for quests. It would allow you to get more resources when attacking quests, and would make quests doable when you have myth nukes.
Details: No real details in this idea, just be allowed to use myth units for island quests. Considering you can use them to conquer farming villages, I can't see why the island quests would be different. Also when quests attack you are able to have myth units in the city, so shouldn't the reverse also be acceptable.
Visual Aids:
So yeah basically this with the myth icons also in the row for whatever god that you have.
Balance/Abuse Prevention: I don't see anything that makes this unbalanced. As it is you don't lose a lot of troops on island quests, implementing this just allows people to continue using quests longer into a world.
Th-th-th-that's all folks! Anyway let me know what you guys think about this
Reason: Honestly it is a bit of an inconvenience that you can't use them for quests. It would allow you to get more resources when attacking quests, and would make quests doable when you have myth nukes.
Details: No real details in this idea, just be allowed to use myth units for island quests. Considering you can use them to conquer farming villages, I can't see why the island quests would be different. Also when quests attack you are able to have myth units in the city, so shouldn't the reverse also be acceptable.
Visual Aids:
So yeah basically this with the myth icons also in the row for whatever god that you have.
Balance/Abuse Prevention: I don't see anything that makes this unbalanced. As it is you don't lose a lot of troops on island quests, implementing this just allows people to continue using quests longer into a world.
Th-th-th-that's all folks! Anyway let me know what you guys think about this
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