DeletedUser
Guest
It is not often I would ever post such a thread and even within this one I will not post names or alliances. Those in question will know exactly who they are simply by the description of the situation included within the beginning post to this thread.
It has been my privilege to play this game with some truly wonderful people and as well some truly elite alliances. Players with dignity and honor, grace and eloquence, alliances whose members rise and fall, sharing one another's victories as they rise to the top to become the most revered and respected alliance of their world.
But tonight, in the world of Troy, I've come across a situation which brings a blight to the shining badge of the truly elite.
I have seen Grepolis wars begin over territories, arguing members, the need to grow, and often just because alliances are bored and want to have some action. But what I have never before seen is an alliance who declares war over two cities which were nabbed before their players could get to them.
A message was received stating that our members conquered two cities of which this other alliance in question apparently had wanted for their own members. Okay. Happens all the time. No shared claims forum, no official pact (although a NAP was in place)...and usually in that instance, with one city under two revolts, it's usually a matter of whose CS first arrives to the shores of the city to be conquered. Now...in most instances, the losing player is given the option of having their CS return to their home city, or the CS might even turn back on its own. If it doesn't, then yes, most likely it will land and be destroyed by the new conqueror's troops/ships. However, no one can know if the city is under a second revolt until such time as they either 1. conquer the city or 2. see in a shared claims forum that someone else has claimed the city.
Pretty easy to understand yes?
Most players realize that if they are not online to recall their CS when given the option and if their CS lands, then yes, it will most likely be destroyed. They shake it off and then put their sights elsewhere. That is, if said player's alliance does not have a shared claims forum with the other player's alliance.
Instead, in this instance, the message was received demanding that we surrender the conquered cities or else there will be war. Yes, folks...cities that were taken fairly and were up for grabs.
The leader of this "elite" alliance even told the other leader they had 48 hours to make a decision or war would be declared. However, rather than sticking to his word and thus saving the honor of himself and his alliance, he reneged on the 48 hour leeway and ordered his members to go ahead and attack, take the cities they want by force, thereby breaking the NAP that was in place.
And why? Over two cities which were taken fairly and neither city was part of their alliance. I could understand if the cities had previously belonged to them and they wanted their cities back...but to outright demand the surrender of cities just because their colony ships didn't get there fast enough? Ummm...no.
I think the worst part of it all is that I had a lot of respect for the leader of the "elite" alliance. He was one of the few leaders who didn't come to the forums to strut around like a colorful peacock, nor had he ever said a bad thing about another so far as I can remember. For that, his alliance also had my respect, and because of that respect, I will not shame him nor his alliance now by mentioning their names.
However, to begin a war simply because your members want to whine like children for not getting the toys they wanted on the shelf, to issue an ultimatum and then break not only a NAP in place, but to withdraw the agreement of time... That loses you the elite status you claim and knocks you down to where others will see you as unable to keep your word.
I hate to see such a thing happen to an alliance in which I harbored such high respect, but c'est la vie as the saying goes. I guess perhaps there are far less people concerned with honor and dignity than I had at first thought.
It has been my privilege to play this game with some truly wonderful people and as well some truly elite alliances. Players with dignity and honor, grace and eloquence, alliances whose members rise and fall, sharing one another's victories as they rise to the top to become the most revered and respected alliance of their world.
But tonight, in the world of Troy, I've come across a situation which brings a blight to the shining badge of the truly elite.
I have seen Grepolis wars begin over territories, arguing members, the need to grow, and often just because alliances are bored and want to have some action. But what I have never before seen is an alliance who declares war over two cities which were nabbed before their players could get to them.
A message was received stating that our members conquered two cities of which this other alliance in question apparently had wanted for their own members. Okay. Happens all the time. No shared claims forum, no official pact (although a NAP was in place)...and usually in that instance, with one city under two revolts, it's usually a matter of whose CS first arrives to the shores of the city to be conquered. Now...in most instances, the losing player is given the option of having their CS return to their home city, or the CS might even turn back on its own. If it doesn't, then yes, most likely it will land and be destroyed by the new conqueror's troops/ships. However, no one can know if the city is under a second revolt until such time as they either 1. conquer the city or 2. see in a shared claims forum that someone else has claimed the city.
Pretty easy to understand yes?
Most players realize that if they are not online to recall their CS when given the option and if their CS lands, then yes, it will most likely be destroyed. They shake it off and then put their sights elsewhere. That is, if said player's alliance does not have a shared claims forum with the other player's alliance.
Instead, in this instance, the message was received demanding that we surrender the conquered cities or else there will be war. Yes, folks...cities that were taken fairly and were up for grabs.
The leader of this "elite" alliance even told the other leader they had 48 hours to make a decision or war would be declared. However, rather than sticking to his word and thus saving the honor of himself and his alliance, he reneged on the 48 hour leeway and ordered his members to go ahead and attack, take the cities they want by force, thereby breaking the NAP that was in place.
And why? Over two cities which were taken fairly and neither city was part of their alliance. I could understand if the cities had previously belonged to them and they wanted their cities back...but to outright demand the surrender of cities just because their colony ships didn't get there fast enough? Ummm...no.
I think the worst part of it all is that I had a lot of respect for the leader of the "elite" alliance. He was one of the few leaders who didn't come to the forums to strut around like a colorful peacock, nor had he ever said a bad thing about another so far as I can remember. For that, his alliance also had my respect, and because of that respect, I will not shame him nor his alliance now by mentioning their names.
However, to begin a war simply because your members want to whine like children for not getting the toys they wanted on the shelf, to issue an ultimatum and then break not only a NAP in place, but to withdraw the agreement of time... That loses you the elite status you claim and knocks you down to where others will see you as unable to keep your word.
I hate to see such a thing happen to an alliance in which I harbored such high respect, but c'est la vie as the saying goes. I guess perhaps there are far less people concerned with honor and dignity than I had at first thought.