DeletedUser48073
Guest
So earlier this month, Druvi sent out a message to everyone to sign the petition against instant completion. Many signed, most didn't and I know that EN for SURE didn't go remotely near that thing.
Today my city got conquered by no other than the HunKiller, a valued member of EN, not for his skill or his sense of humour but for his deep pockets like almost every other EN member.
Hear is just a little example among others:
Note that these attacks both originate from the same city and are only 12 hours apart.
first attack--> 8 LS wiped and a significant amount of OLU gone
Second attack--> 163 LS and 80-90% of everything else rebuilt: IN 12 HOURS
So I would like to ask a very important question to not only EN and the game developer but also to the honest players who have grown to love the game: Where is the line drawn and where does it stop? This is something we need to figure out or else long time player like myself and many here on the forums will have to start to pull out their wallet to even have a chance at taking a city.
I'm sorry to you players that use gold but unfortunately, this is unacceptable. No matter you see it, I hope you can all begin to open you eyes as to how this is affecting the balance of the game.
ro:If you want to whip your wallet at people go play Clash of Clans
I have lost many cities before but none of those losses has upset me more than this one because of the drastic unbalance that gold has caused.
Today my city got conquered by no other than the HunKiller, a valued member of EN, not for his skill or his sense of humour but for his deep pockets like almost every other EN member.
Hear is just a little example among others:
Note that these attacks both originate from the same city and are only 12 hours apart.
first attack--> 8 LS wiped and a significant amount of OLU gone
Second attack--> 163 LS and 80-90% of everything else rebuilt: IN 12 HOURS
So I would like to ask a very important question to not only EN and the game developer but also to the honest players who have grown to love the game: Where is the line drawn and where does it stop? This is something we need to figure out or else long time player like myself and many here on the forums will have to start to pull out their wallet to even have a chance at taking a city.
I'm sorry to you players that use gold but unfortunately, this is unacceptable. No matter you see it, I hope you can all begin to open you eyes as to how this is affecting the balance of the game.
ro:If you want to whip your wallet at people go play Clash of Clans
I have lost many cities before but none of those losses has upset me more than this one because of the drastic unbalance that gold has caused.