Poor
Hipparchus
Grepolis used to be a lot more casual. Between the lack of alarms and night time bonuses, people had more time for real life and less people had to quit the game due to 'lack of time'. This is probably why this game won MMO of the year 2012. It was fun with great dynamics yet did not take up your whole life.
Nowadays the only players who have a chance at winning are the ones with alarm who are active 6 hours a day. This isn't appealing to new players and does not help keep veterans of the game who might be looking for a more classic experience.
My suggestion is to bring back this casual feel without having to go to the full casual world experience.
Suggestion: Make a new type of world for the larger player base
Details: I thought of many options to make it less like a lifestyle and more like a fun game and these are the options I came up with
• Straight up go back to no alarms
• At the beginning of every world make each player choose an 8h time slot in which they cannot be attacked so that they can sleep in peace. This protection is removed for cities they have in siege or revolt (these mechanics shouldnt be hard to implement as there is already the attackable VM on WW islands)
• Like the previous option, bring back the night time bonus for en servers based on a timeslot that the players choose
Pros/Cons to Inno: There are only really pros here as this would appeal to the larger gamer base and probably bring back more people to the game which means more gold bought and greater revenue for Inno
Why I know this will work: Almost everyone works or goes to university/school and add that to the rest of life's challenges and you dont get much free time. Grepolis nowadays is too demanding. Personally I get by because I don't have a lot of work to do this year but previous years I had to quit grepo because I just couldnt give the necessary attention to this game. Its the same with a lot of people and by making this game more casual without removing the original feel of the game Im sure a lot more people would be willing to give this game a shot
Nowadays the only players who have a chance at winning are the ones with alarm who are active 6 hours a day. This isn't appealing to new players and does not help keep veterans of the game who might be looking for a more classic experience.
My suggestion is to bring back this casual feel without having to go to the full casual world experience.
Suggestion: Make a new type of world for the larger player base
Details: I thought of many options to make it less like a lifestyle and more like a fun game and these are the options I came up with
• Straight up go back to no alarms
• At the beginning of every world make each player choose an 8h time slot in which they cannot be attacked so that they can sleep in peace. This protection is removed for cities they have in siege or revolt (these mechanics shouldnt be hard to implement as there is already the attackable VM on WW islands)
• Like the previous option, bring back the night time bonus for en servers based on a timeslot that the players choose
Pros/Cons to Inno: There are only really pros here as this would appeal to the larger gamer base and probably bring back more people to the game which means more gold bought and greater revenue for Inno
Why I know this will work: Almost everyone works or goes to university/school and add that to the rest of life's challenges and you dont get much free time. Grepolis nowadays is too demanding. Personally I get by because I don't have a lot of work to do this year but previous years I had to quit grepo because I just couldnt give the necessary attention to this game. Its the same with a lot of people and by making this game more casual without removing the original feel of the game Im sure a lot more people would be willing to give this game a shot