For me, well let's just say I will probably not be running for the GPC after my six months is over (you can all rejoice).
Unfortunately, that would make sniping so much harder, as you would only get 1 attempt per travel time (and for short TT snipes, it might prevent you from having more than one attempt, no matter how many anchors you have). While your idea would help deal with spam, it would also screw up one of the main two defense tactics in the game.it must be relatively easy to say, stop a player being able to send support or attack from a city to the same city in say, less than 15 minutes. that would cut a lot of it.
How so? If the try is messed up, you cancel..Unfortunately, that would make sniping so much harder, as you would only get 1 attempt per travel time (and for short TT snipes, it might prevent you from having more than one attempt, no matter how many anchors you have). While your idea would help deal with spam, it would also screw up one of the main two defense tactics in the game.
Most people can get at least 2-3 tries per sniping attempt. Would the suggested spamming solution not block the second and third attempts on a particular travel time?How so? If the try is messed up, you cancel..
Completely agree with this.Look, I dunno, but simple fixes are what I'm brainstorming, but the best solution by far, is an interface that can deal with it.
Because it's still not your business? Read again what's the GPC goal.Well no, I don't understand at all that they can't provide such information to people who have signed an NDA. (Non Disclosure Agreement). Could you explain, please?
Because it's still not your business? Read again what's the GPC goal.
You should provide feedback on game changes that are planned or that should be done. However, this feedback should be constructive and professional (even though it comes from an ordinary player). What have you done, resp. what do you want to do? Overwhelm them with ideas (which are not considered in every detail... it's just shouting in the dark) and complaints.
Inno wanted to organize the GPC because of an opportunity to have a feedback source which isn't too time-consuming to manage. Why do you think there are 3 parts? If you forward such amount of things to them, then you can't expect that something will change. No, it won't. You should go and choose a really hot topic, discuss it with other players (maybe directly in the game via mass mails etc. or arrange in co-op with the team an IGM leading to the forum) and afterwards forward this report of detailed description of the problem (where is the problem, why it's a problem etc.) and suggested solutions which are again considered in detail and discussed with player. It'll be much more useful than trying to kill them by ideas and complaints. Be focused.
I understand that you want to take your chance to finally share your several-years-frustration with the dev team but this is not the right way, trust me. By this, the GPC value will get decrease as it can seem that it doesnt fulfil its role.
On 26th October, an interesting article was published on the DevBlog. It's almost 2 weeks and there is no annoucement, no discussion... so, no feedback. I'm sure players don't know about these incoming changes. Why? You're focused on many things which aren't your business. Please understand that the channel between the internal council and the devs shouldn't serve to share every single thought which is mentioned somewhere. You represent the community, not only chosen ones.
And question - have you tried that new event? Have you provided a feedback? Have you engaged the community to do that?
It's your choice but don't blame Inno then if you don't use your opportunity correctly. The GPC represents great potential... and what's nice, Inno has positive expectations... so we can be sure that they put effort into this project. It's quite risky for the company after all.
Inno call: quick recap
1) Spam
Not gonna happen. Inno wont be making any changes regarding the alarm and/or spam. Those hoping there would be something put in place to stop players from using spam as a tactic, well, may as well just move on.
2) Moderation
Inno informed us that it is not the task of the council to come up with / push any ideas as it pertains to punishments and overall moderation.
3) End game
Inno is and has been actively trying to come up with new concepts for the end game. In all likelihood, what you will see is a modification to the existing system, not necessarily a roll out of an entirely new end game. Ideas were proposed regarding the endgame, not the least of which was to keep the endgame as is - but offer different "options" as it to pertains to end game similar to how they have different "options" in servers (i.e., simply no wonders, a "domination" style server that would be one ocean 15-member cap no shared forums played until 1 island dominates, etc..) - which they are open to, but expressed difficulty in making other functions of the game work when you change certain aspects - and the amount of "options" or "different server" types provides more difficulty in the game functionality clogging up the backend with so many unique processes.
4) The app
There are certain features of the app that have been discussed in depth that are being taken seriously. At the top of this is making ACRs accessible via the app. Things like being able to change a city name are not high priority as it does not really do much in terms of feature changes that have a widespread positive impact.
That was mostly it for the first call.
Thanks. Because if they can't discuss their own viewpoints on the events, that would be a little concerning from the community's point of view.I assume so but I'll check for clarity on that and the council members themselves will be told I'm sure or know based on the details of the NDA.